Parallel.js 16.4 KB
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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements.  See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership.  The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License.  You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied.  See the License for the
* specific language governing permissions and limitations
* under the License.
*/

var zrUtil = require("zrender/lib/core/util");

var matrix = require("zrender/lib/core/matrix");

var layoutUtil = require("../../util/layout");

var axisHelper = require("../../coord/axisHelper");

var ParallelAxis = require("./ParallelAxis");

var graphic = require("../../util/graphic");

var numberUtil = require("../../util/number");

var sliderMove = require("../../component/helper/sliderMove");

/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements.  See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership.  The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License.  You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied.  See the License for the
* specific language governing permissions and limitations
* under the License.
*/

/**
 * Parallel Coordinates
 * <https://en.wikipedia.org/wiki/Parallel_coordinates>
 */
var each = zrUtil.each;
var mathMin = Math.min;
var mathMax = Math.max;
var mathFloor = Math.floor;
var mathCeil = Math.ceil;
var round = numberUtil.round;
var PI = Math.PI;

function Parallel(parallelModel, ecModel, api) {
  /**
   * key: dimension
   * @type {Object.<string, module:echarts/coord/parallel/Axis>}
   * @private
   */
  this._axesMap = zrUtil.createHashMap();
  /**
   * key: dimension
   * value: {position: [], rotation, }
   * @type {Object.<string, Object>}
   * @private
   */

  this._axesLayout = {};
  /**
   * Always follow axis order.
   * @type {Array.<string>}
   * @readOnly
   */

  this.dimensions = parallelModel.dimensions;
  /**
   * @type {module:zrender/core/BoundingRect}
   */

  this._rect;
  /**
   * @type {module:echarts/coord/parallel/ParallelModel}
   */

  this._model = parallelModel;

  this._init(parallelModel, ecModel, api);
}

Parallel.prototype = {
  type: 'parallel',
  constructor: Parallel,

  /**
   * Initialize cartesian coordinate systems
   * @private
   */
  _init: function (parallelModel, ecModel, api) {
    var dimensions = parallelModel.dimensions;
    var parallelAxisIndex = parallelModel.parallelAxisIndex;
    each(dimensions, function (dim, idx) {
      var axisIndex = parallelAxisIndex[idx];
      var axisModel = ecModel.getComponent('parallelAxis', axisIndex);

      var axis = this._axesMap.set(dim, new ParallelAxis(dim, axisHelper.createScaleByModel(axisModel), [0, 0], axisModel.get('type'), axisIndex));

      var isCategory = axis.type === 'category';
      axis.onBand = isCategory && axisModel.get('boundaryGap');
      axis.inverse = axisModel.get('inverse'); // Injection

      axisModel.axis = axis;
      axis.model = axisModel;
      axis.coordinateSystem = axisModel.coordinateSystem = this;
    }, this);
  },

  /**
   * Update axis scale after data processed
   * @param  {module:echarts/model/Global} ecModel
   * @param  {module:echarts/ExtensionAPI} api
   */
  update: function (ecModel, api) {
    this._updateAxesFromSeries(this._model, ecModel);
  },

  /**
   * @override
   */
  containPoint: function (point) {
    var layoutInfo = this._makeLayoutInfo();

    var axisBase = layoutInfo.axisBase;
    var layoutBase = layoutInfo.layoutBase;
    var pixelDimIndex = layoutInfo.pixelDimIndex;
    var pAxis = point[1 - pixelDimIndex];
    var pLayout = point[pixelDimIndex];
    return pAxis >= axisBase && pAxis <= axisBase + layoutInfo.axisLength && pLayout >= layoutBase && pLayout <= layoutBase + layoutInfo.layoutLength;
  },
  getModel: function () {
    return this._model;
  },

  /**
   * Update properties from series
   * @private
   */
  _updateAxesFromSeries: function (parallelModel, ecModel) {
    ecModel.eachSeries(function (seriesModel) {
      if (!parallelModel.contains(seriesModel, ecModel)) {
        return;
      }

      var data = seriesModel.getData();
      each(this.dimensions, function (dim) {
        var axis = this._axesMap.get(dim);

        axis.scale.unionExtentFromData(data, data.mapDimension(dim));
        axisHelper.niceScaleExtent(axis.scale, axis.model);
      }, this);
    }, this);
  },

  /**
   * Resize the parallel coordinate system.
   * @param {module:echarts/coord/parallel/ParallelModel} parallelModel
   * @param {module:echarts/ExtensionAPI} api
   */
  resize: function (parallelModel, api) {
    this._rect = layoutUtil.getLayoutRect(parallelModel.getBoxLayoutParams(), {
      width: api.getWidth(),
      height: api.getHeight()
    });

    this._layoutAxes();
  },

  /**
   * @return {module:zrender/core/BoundingRect}
   */
  getRect: function () {
    return this._rect;
  },

  /**
   * @private
   */
  _makeLayoutInfo: function () {
    var parallelModel = this._model;
    var rect = this._rect;
    var xy = ['x', 'y'];
    var wh = ['width', 'height'];
    var layout = parallelModel.get('layout');
    var pixelDimIndex = layout === 'horizontal' ? 0 : 1;
    var layoutLength = rect[wh[pixelDimIndex]];
    var layoutExtent = [0, layoutLength];
    var axisCount = this.dimensions.length;
    var axisExpandWidth = restrict(parallelModel.get('axisExpandWidth'), layoutExtent);
    var axisExpandCount = restrict(parallelModel.get('axisExpandCount') || 0, [0, axisCount]);
    var axisExpandable = parallelModel.get('axisExpandable') && axisCount > 3 && axisCount > axisExpandCount && axisExpandCount > 1 && axisExpandWidth > 0 && layoutLength > 0; // `axisExpandWindow` is According to the coordinates of [0, axisExpandLength],
    // for sake of consider the case that axisCollapseWidth is 0 (when screen is narrow),
    // where collapsed axes should be overlapped.

    var axisExpandWindow = parallelModel.get('axisExpandWindow');
    var winSize;

    if (!axisExpandWindow) {
      winSize = restrict(axisExpandWidth * (axisExpandCount - 1), layoutExtent);
      var axisExpandCenter = parallelModel.get('axisExpandCenter') || mathFloor(axisCount / 2);
      axisExpandWindow = [axisExpandWidth * axisExpandCenter - winSize / 2];
      axisExpandWindow[1] = axisExpandWindow[0] + winSize;
    } else {
      winSize = restrict(axisExpandWindow[1] - axisExpandWindow[0], layoutExtent);
      axisExpandWindow[1] = axisExpandWindow[0] + winSize;
    }

    var axisCollapseWidth = (layoutLength - winSize) / (axisCount - axisExpandCount); // Avoid axisCollapseWidth is too small.

    axisCollapseWidth < 3 && (axisCollapseWidth = 0); // Find the first and last indices > ewin[0] and < ewin[1].

    var winInnerIndices = [mathFloor(round(axisExpandWindow[0] / axisExpandWidth, 1)) + 1, mathCeil(round(axisExpandWindow[1] / axisExpandWidth, 1)) - 1]; // Pos in ec coordinates.

    var axisExpandWindow0Pos = axisCollapseWidth / axisExpandWidth * axisExpandWindow[0];
    return {
      layout: layout,
      pixelDimIndex: pixelDimIndex,
      layoutBase: rect[xy[pixelDimIndex]],
      layoutLength: layoutLength,
      axisBase: rect[xy[1 - pixelDimIndex]],
      axisLength: rect[wh[1 - pixelDimIndex]],
      axisExpandable: axisExpandable,
      axisExpandWidth: axisExpandWidth,
      axisCollapseWidth: axisCollapseWidth,
      axisExpandWindow: axisExpandWindow,
      axisCount: axisCount,
      winInnerIndices: winInnerIndices,
      axisExpandWindow0Pos: axisExpandWindow0Pos
    };
  },

  /**
   * @private
   */
  _layoutAxes: function () {
    var rect = this._rect;
    var axes = this._axesMap;
    var dimensions = this.dimensions;

    var layoutInfo = this._makeLayoutInfo();

    var layout = layoutInfo.layout;
    axes.each(function (axis) {
      var axisExtent = [0, layoutInfo.axisLength];
      var idx = axis.inverse ? 1 : 0;
      axis.setExtent(axisExtent[idx], axisExtent[1 - idx]);
    });
    each(dimensions, function (dim, idx) {
      var posInfo = (layoutInfo.axisExpandable ? layoutAxisWithExpand : layoutAxisWithoutExpand)(idx, layoutInfo);
      var positionTable = {
        horizontal: {
          x: posInfo.position,
          y: layoutInfo.axisLength
        },
        vertical: {
          x: 0,
          y: posInfo.position
        }
      };
      var rotationTable = {
        horizontal: PI / 2,
        vertical: 0
      };
      var position = [positionTable[layout].x + rect.x, positionTable[layout].y + rect.y];
      var rotation = rotationTable[layout];
      var transform = matrix.create();
      matrix.rotate(transform, transform, rotation);
      matrix.translate(transform, transform, position); // TODO
      // tick等排布信息。
      // TODO
      // 根据axis order 更新 dimensions顺序。

      this._axesLayout[dim] = {
        position: position,
        rotation: rotation,
        transform: transform,
        axisNameAvailableWidth: posInfo.axisNameAvailableWidth,
        axisLabelShow: posInfo.axisLabelShow,
        nameTruncateMaxWidth: posInfo.nameTruncateMaxWidth,
        tickDirection: 1,
        labelDirection: 1
      };
    }, this);
  },

  /**
   * Get axis by dim.
   * @param {string} dim
   * @return {module:echarts/coord/parallel/ParallelAxis} [description]
   */
  getAxis: function (dim) {
    return this._axesMap.get(dim);
  },

  /**
   * Convert a dim value of a single item of series data to Point.
   * @param {*} value
   * @param {string} dim
   * @return {Array}
   */
  dataToPoint: function (value, dim) {
    return this.axisCoordToPoint(this._axesMap.get(dim).dataToCoord(value), dim);
  },

  /**
   * Travel data for one time, get activeState of each data item.
   * @param {module:echarts/data/List} data
   * @param {Functio} cb param: {string} activeState 'active' or 'inactive' or 'normal'
   *                            {number} dataIndex
   * @param {number} [start=0] the start dataIndex that travel from.
   * @param {number} [end=data.count()] the next dataIndex of the last dataIndex will be travel.
   */
  eachActiveState: function (data, callback, start, end) {
    start == null && (start = 0);
    end == null && (end = data.count());
    var axesMap = this._axesMap;
    var dimensions = this.dimensions;
    var dataDimensions = [];
    var axisModels = [];
    zrUtil.each(dimensions, function (axisDim) {
      dataDimensions.push(data.mapDimension(axisDim));
      axisModels.push(axesMap.get(axisDim).model);
    });
    var hasActiveSet = this.hasAxisBrushed();

    for (var dataIndex = start; dataIndex < end; dataIndex++) {
      var activeState;

      if (!hasActiveSet) {
        activeState = 'normal';
      } else {
        activeState = 'active';
        var values = data.getValues(dataDimensions, dataIndex);

        for (var j = 0, lenj = dimensions.length; j < lenj; j++) {
          var state = axisModels[j].getActiveState(values[j]);

          if (state === 'inactive') {
            activeState = 'inactive';
            break;
          }
        }
      }

      callback(activeState, dataIndex);
    }
  },

  /**
   * Whether has any activeSet.
   * @return {boolean}
   */
  hasAxisBrushed: function () {
    var dimensions = this.dimensions;
    var axesMap = this._axesMap;
    var hasActiveSet = false;

    for (var j = 0, lenj = dimensions.length; j < lenj; j++) {
      if (axesMap.get(dimensions[j]).model.getActiveState() !== 'normal') {
        hasActiveSet = true;
      }
    }

    return hasActiveSet;
  },

  /**
   * Convert coords of each axis to Point.
   *  Return point. For example: [10, 20]
   * @param {Array.<number>} coords
   * @param {string} dim
   * @return {Array.<number>}
   */
  axisCoordToPoint: function (coord, dim) {
    var axisLayout = this._axesLayout[dim];
    return graphic.applyTransform([coord, 0], axisLayout.transform);
  },

  /**
   * Get axis layout.
   */
  getAxisLayout: function (dim) {
    return zrUtil.clone(this._axesLayout[dim]);
  },

  /**
   * @param {Array.<number>} point
   * @return {Object} {axisExpandWindow, delta, behavior: 'jump' | 'slide' | 'none'}.
   */
  getSlidedAxisExpandWindow: function (point) {
    var layoutInfo = this._makeLayoutInfo();

    var pixelDimIndex = layoutInfo.pixelDimIndex;
    var axisExpandWindow = layoutInfo.axisExpandWindow.slice();
    var winSize = axisExpandWindow[1] - axisExpandWindow[0];
    var extent = [0, layoutInfo.axisExpandWidth * (layoutInfo.axisCount - 1)]; // Out of the area of coordinate system.

    if (!this.containPoint(point)) {
      return {
        behavior: 'none',
        axisExpandWindow: axisExpandWindow
      };
    } // Conver the point from global to expand coordinates.


    var pointCoord = point[pixelDimIndex] - layoutInfo.layoutBase - layoutInfo.axisExpandWindow0Pos; // For dragging operation convenience, the window should not be
    // slided when mouse is the center area of the window.

    var delta;
    var behavior = 'slide';
    var axisCollapseWidth = layoutInfo.axisCollapseWidth;

    var triggerArea = this._model.get('axisExpandSlideTriggerArea'); // But consider touch device, jump is necessary.


    var useJump = triggerArea[0] != null;

    if (axisCollapseWidth) {
      if (useJump && axisCollapseWidth && pointCoord < winSize * triggerArea[0]) {
        behavior = 'jump';
        delta = pointCoord - winSize * triggerArea[2];
      } else if (useJump && axisCollapseWidth && pointCoord > winSize * (1 - triggerArea[0])) {
        behavior = 'jump';
        delta = pointCoord - winSize * (1 - triggerArea[2]);
      } else {
        (delta = pointCoord - winSize * triggerArea[1]) >= 0 && (delta = pointCoord - winSize * (1 - triggerArea[1])) <= 0 && (delta = 0);
      }

      delta *= layoutInfo.axisExpandWidth / axisCollapseWidth;
      delta ? sliderMove(delta, axisExpandWindow, extent, 'all') // Avoid nonsense triger on mousemove.
      : behavior = 'none';
    } // When screen is too narrow, make it visible and slidable, although it is hard to interact.
    else {
        var winSize = axisExpandWindow[1] - axisExpandWindow[0];
        var pos = extent[1] * pointCoord / winSize;
        axisExpandWindow = [mathMax(0, pos - winSize / 2)];
        axisExpandWindow[1] = mathMin(extent[1], axisExpandWindow[0] + winSize);
        axisExpandWindow[0] = axisExpandWindow[1] - winSize;
      }

    return {
      axisExpandWindow: axisExpandWindow,
      behavior: behavior
    };
  }
};

function restrict(len, extent) {
  return mathMin(mathMax(len, extent[0]), extent[1]);
}

function layoutAxisWithoutExpand(axisIndex, layoutInfo) {
  var step = layoutInfo.layoutLength / (layoutInfo.axisCount - 1);
  return {
    position: step * axisIndex,
    axisNameAvailableWidth: step,
    axisLabelShow: true
  };
}

function layoutAxisWithExpand(axisIndex, layoutInfo) {
  var layoutLength = layoutInfo.layoutLength;
  var axisExpandWidth = layoutInfo.axisExpandWidth;
  var axisCount = layoutInfo.axisCount;
  var axisCollapseWidth = layoutInfo.axisCollapseWidth;
  var winInnerIndices = layoutInfo.winInnerIndices;
  var position;
  var axisNameAvailableWidth = axisCollapseWidth;
  var axisLabelShow = false;
  var nameTruncateMaxWidth;

  if (axisIndex < winInnerIndices[0]) {
    position = axisIndex * axisCollapseWidth;
    nameTruncateMaxWidth = axisCollapseWidth;
  } else if (axisIndex <= winInnerIndices[1]) {
    position = layoutInfo.axisExpandWindow0Pos + axisIndex * axisExpandWidth - layoutInfo.axisExpandWindow[0];
    axisNameAvailableWidth = axisExpandWidth;
    axisLabelShow = true;
  } else {
    position = layoutLength - (axisCount - 1 - axisIndex) * axisCollapseWidth;
    nameTruncateMaxWidth = axisCollapseWidth;
  }

  return {
    position: position,
    axisNameAvailableWidth: axisNameAvailableWidth,
    axisLabelShow: axisLabelShow,
    nameTruncateMaxWidth: nameTruncateMaxWidth
  };
}

var _default = Parallel;
module.exports = _default;