zrender.js
10.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
/*!
* ZRender, a high performance 2d drawing library.
*
* Copyright (c) 2013, Baidu Inc.
* All rights reserved.
*
* LICENSE
* https://github.com/ecomfe/zrender/blob/master/LICENSE.txt
*/
import guid from './core/guid';
import env from './core/env';
import * as zrUtil from './core/util';
import Handler from './Handler';
import Storage from './Storage';
import Painter from './Painter';
import Animation from './animation/Animation';
import HandlerProxy from './dom/HandlerProxy';
var useVML = !env.canvasSupported;
var painterCtors = {
canvas: Painter
};
var instances = {}; // ZRender实例map索引
/**
* @type {string}
*/
export var version = '4.0.7';
/**
* Initializing a zrender instance
* @param {HTMLElement} dom
* @param {Object} [opts]
* @param {string} [opts.renderer='canvas'] 'canvas' or 'svg'
* @param {number} [opts.devicePixelRatio]
* @param {number|string} [opts.width] Can be 'auto' (the same as null/undefined)
* @param {number|string} [opts.height] Can be 'auto' (the same as null/undefined)
* @return {module:zrender/ZRender}
*/
export function init(dom, opts) {
var zr = new ZRender(guid(), dom, opts);
instances[zr.id] = zr;
return zr;
}
/**
* Dispose zrender instance
* @param {module:zrender/ZRender} zr
*/
export function dispose(zr) {
if (zr) {
zr.dispose();
}
else {
for (var key in instances) {
if (instances.hasOwnProperty(key)) {
instances[key].dispose();
}
}
instances = {};
}
return this;
}
/**
* Get zrender instance by id
* @param {string} id zrender instance id
* @return {module:zrender/ZRender}
*/
export function getInstance(id) {
return instances[id];
}
export function registerPainter(name, Ctor) {
painterCtors[name] = Ctor;
}
function delInstance(id) {
delete instances[id];
}
/**
* @module zrender/ZRender
*/
/**
* @constructor
* @alias module:zrender/ZRender
* @param {string} id
* @param {HTMLElement} dom
* @param {Object} opts
* @param {string} [opts.renderer='canvas'] 'canvas' or 'svg'
* @param {number} [opts.devicePixelRatio]
* @param {number} [opts.width] Can be 'auto' (the same as null/undefined)
* @param {number} [opts.height] Can be 'auto' (the same as null/undefined)
*/
var ZRender = function (id, dom, opts) {
opts = opts || {};
/**
* @type {HTMLDomElement}
*/
this.dom = dom;
/**
* @type {string}
*/
this.id = id;
var self = this;
var storage = new Storage();
var rendererType = opts.renderer;
// TODO WebGL
if (useVML) {
if (!painterCtors.vml) {
throw new Error('You need to require \'zrender/vml/vml\' to support IE8');
}
rendererType = 'vml';
}
else if (!rendererType || !painterCtors[rendererType]) {
rendererType = 'canvas';
}
var painter = new painterCtors[rendererType](dom, storage, opts, id);
this.storage = storage;
this.painter = painter;
var handerProxy = (!env.node && !env.worker) ? new HandlerProxy(painter.getViewportRoot()) : null;
this.handler = new Handler(storage, painter, handerProxy, painter.root);
/**
* @type {module:zrender/animation/Animation}
*/
this.animation = new Animation({
stage: {
update: zrUtil.bind(this.flush, this)
}
});
this.animation.start();
/**
* @type {boolean}
* @private
*/
this._needsRefresh;
// 修改 storage.delFromStorage, 每次删除元素之前删除动画
// FIXME 有点ugly
var oldDelFromStorage = storage.delFromStorage;
var oldAddToStorage = storage.addToStorage;
storage.delFromStorage = function (el) {
oldDelFromStorage.call(storage, el);
el && el.removeSelfFromZr(self);
};
storage.addToStorage = function (el) {
oldAddToStorage.call(storage, el);
el.addSelfToZr(self);
};
};
ZRender.prototype = {
constructor: ZRender,
/**
* 获取实例唯一标识
* @return {string}
*/
getId: function () {
return this.id;
},
/**
* 添加元素
* @param {module:zrender/Element} el
*/
add: function (el) {
this.storage.addRoot(el);
this._needsRefresh = true;
},
/**
* 删除元素
* @param {module:zrender/Element} el
*/
remove: function (el) {
this.storage.delRoot(el);
this._needsRefresh = true;
},
/**
* Change configuration of layer
* @param {string} zLevel
* @param {Object} config
* @param {string} [config.clearColor=0] Clear color
* @param {string} [config.motionBlur=false] If enable motion blur
* @param {number} [config.lastFrameAlpha=0.7] Motion blur factor. Larger value cause longer trailer
*/
configLayer: function (zLevel, config) {
if (this.painter.configLayer) {
this.painter.configLayer(zLevel, config);
}
this._needsRefresh = true;
},
/**
* Set background color
* @param {string} backgroundColor
*/
setBackgroundColor: function (backgroundColor) {
if (this.painter.setBackgroundColor) {
this.painter.setBackgroundColor(backgroundColor);
}
this._needsRefresh = true;
},
/**
* Repaint the canvas immediately
*/
refreshImmediately: function () {
// var start = new Date();
// Clear needsRefresh ahead to avoid something wrong happens in refresh
// Or it will cause zrender refreshes again and again.
this._needsRefresh = false;
this.painter.refresh();
/**
* Avoid trigger zr.refresh in Element#beforeUpdate hook
*/
this._needsRefresh = false;
// var end = new Date();
// var log = document.getElementById('log');
// if (log) {
// log.innerHTML = log.innerHTML + '<br>' + (end - start);
// }
},
/**
* Mark and repaint the canvas in the next frame of browser
*/
refresh: function () {
this._needsRefresh = true;
},
/**
* Perform all refresh
*/
flush: function () {
var triggerRendered;
if (this._needsRefresh) {
triggerRendered = true;
this.refreshImmediately();
}
if (this._needsRefreshHover) {
triggerRendered = true;
this.refreshHoverImmediately();
}
triggerRendered && this.trigger('rendered');
},
/**
* Add element to hover layer
* @param {module:zrender/Element} el
* @param {Object} style
*/
addHover: function (el, style) {
if (this.painter.addHover) {
var elMirror = this.painter.addHover(el, style);
this.refreshHover();
return elMirror;
}
},
/**
* Add element from hover layer
* @param {module:zrender/Element} el
*/
removeHover: function (el) {
if (this.painter.removeHover) {
this.painter.removeHover(el);
this.refreshHover();
}
},
/**
* Clear all hover elements in hover layer
* @param {module:zrender/Element} el
*/
clearHover: function () {
if (this.painter.clearHover) {
this.painter.clearHover();
this.refreshHover();
}
},
/**
* Refresh hover in next frame
*/
refreshHover: function () {
this._needsRefreshHover = true;
},
/**
* Refresh hover immediately
*/
refreshHoverImmediately: function () {
this._needsRefreshHover = false;
this.painter.refreshHover && this.painter.refreshHover();
},
/**
* Resize the canvas.
* Should be invoked when container size is changed
* @param {Object} [opts]
* @param {number|string} [opts.width] Can be 'auto' (the same as null/undefined)
* @param {number|string} [opts.height] Can be 'auto' (the same as null/undefined)
*/
resize: function (opts) {
opts = opts || {};
this.painter.resize(opts.width, opts.height);
this.handler.resize();
},
/**
* Stop and clear all animation immediately
*/
clearAnimation: function () {
this.animation.clear();
},
/**
* Get container width
*/
getWidth: function () {
return this.painter.getWidth();
},
/**
* Get container height
*/
getHeight: function () {
return this.painter.getHeight();
},
/**
* Export the canvas as Base64 URL
* @param {string} type
* @param {string} [backgroundColor='#fff']
* @return {string} Base64 URL
*/
// toDataURL: function(type, backgroundColor) {
// return this.painter.getRenderedCanvas({
// backgroundColor: backgroundColor
// }).toDataURL(type);
// },
/**
* Converting a path to image.
* It has much better performance of drawing image rather than drawing a vector path.
* @param {module:zrender/graphic/Path} e
* @param {number} width
* @param {number} height
*/
pathToImage: function (e, dpr) {
return this.painter.pathToImage(e, dpr);
},
/**
* Set default cursor
* @param {string} [cursorStyle='default'] 例如 crosshair
*/
setCursorStyle: function (cursorStyle) {
this.handler.setCursorStyle(cursorStyle);
},
/**
* Find hovered element
* @param {number} x
* @param {number} y
* @return {Object} {target, topTarget}
*/
findHover: function (x, y) {
return this.handler.findHover(x, y);
},
/**
* Bind event
*
* @param {string} eventName Event name
* @param {Function} eventHandler Handler function
* @param {Object} [context] Context object
*/
on: function (eventName, eventHandler, context) {
this.handler.on(eventName, eventHandler, context);
},
/**
* Unbind event
* @param {string} eventName Event name
* @param {Function} [eventHandler] Handler function
*/
off: function (eventName, eventHandler) {
this.handler.off(eventName, eventHandler);
},
/**
* Trigger event manually
*
* @param {string} eventName Event name
* @param {event=} event Event object
*/
trigger: function (eventName, event) {
this.handler.trigger(eventName, event);
},
/**
* Clear all objects and the canvas.
*/
clear: function () {
this.storage.delRoot();
this.painter.clear();
},
/**
* Dispose self.
*/
dispose: function () {
this.animation.stop();
this.clear();
this.storage.dispose();
this.painter.dispose();
this.handler.dispose();
this.animation =
this.storage =
this.painter =
this.handler = null;
delInstance(this.id);
}
};