Trochoid.js
1.53 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/**
 * 内外旋轮曲线
 * @module zrender/graphic/shape/Trochold
 */
import Path from '../Path';
var cos = Math.cos;
var sin = Math.sin;
export default Path.extend({
    type: 'trochoid',
    shape: {
        cx: 0,
        cy: 0,
        r: 0,
        r0: 0,
        d: 0,
        location: 'out'
    },
    style: {
        stroke: '#000',
        fill: null
    },
    buildPath: function (ctx, shape) {
        var x1;
        var y1;
        var x2;
        var y2;
        var R = shape.r;
        var r = shape.r0;
        var d = shape.d;
        var offsetX = shape.cx;
        var offsetY = shape.cy;
        var delta = shape.location === 'out' ? 1 : -1;
        if (shape.location && R <= r) {
            return;
        }
        var num = 0;
        var i = 1;
        var theta;
        x1 = (R + delta * r) * cos(0)
            - delta * d * cos(0) + offsetX;
        y1 = (R + delta * r) * sin(0)
            - d * sin(0) + offsetY;
        ctx.moveTo(x1, y1);
        // 计算结束时的i
        do {
            num++;
        }
        while ((r * num) % (R + delta * r) !== 0);
        do {
            theta = Math.PI / 180 * i;
            x2 = (R + delta * r) * cos(theta)
                    - delta * d * cos((R / r + delta) * theta)
                    + offsetX;
            y2 = (R + delta * r) * sin(theta)
                    - d * sin((R / r + delta) * theta)
                    + offsetY;
            ctx.lineTo(x2, y2);
            i++;
        }
        while (i <= (r * num) / (R + delta * r) * 360);
    }
});