ShadowManager.js
5.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
/**
* @file Manages SVG shadow elements.
* @author Zhang Wenli
*/
import Definable from './Definable';
import * as zrUtil from '../../core/util';
/**
* Manages SVG shadow elements.
*
* @class
* @extends Definable
* @param {number} zrId zrender instance id
* @param {SVGElement} svgRoot root of SVG document
*/
function ShadowManager(zrId, svgRoot) {
Definable.call(
this,
zrId,
svgRoot,
['filter'],
'__filter_in_use__',
'_shadowDom'
);
}
zrUtil.inherits(ShadowManager, Definable);
/**
* Create new shadow DOM for fill or stroke if not exist,
* but will not update shadow if exists.
*
* @param {SvgElement} svgElement SVG element to paint
* @param {Displayable} displayable zrender displayable element
*/
ShadowManager.prototype.addWithoutUpdate = function (
svgElement,
displayable
) {
if (displayable && hasShadow(displayable.style)) {
var style = displayable.style;
// Create dom in <defs> if not exists
var dom;
if (style._shadowDom) {
// Gradient exists
dom = style._shadowDom;
var defs = this.getDefs(true);
if (!defs.contains(style._shadowDom)) {
// _shadowDom is no longer in defs, recreate
this.addDom(dom);
}
}
else {
// New dom
dom = this.add(displayable);
}
this.markUsed(displayable);
var id = dom.getAttribute('id');
svgElement.style.filter = 'url(#' + id + ')';
}
};
/**
* Add a new shadow tag in <defs>
*
* @param {Displayable} displayable zrender displayable element
* @return {SVGFilterElement} created DOM
*/
ShadowManager.prototype.add = function (displayable) {
var dom = this.createElement('filter');
var style = displayable.style;
// Set dom id with shadow id, since each shadow instance
// will have no more than one dom element.
// id may exists before for those dirty elements, in which case
// id should remain the same, and other attributes should be
// updated.
style._shadowDomId = style._shadowDomId || this.nextId++;
dom.setAttribute('id', 'zr' + this._zrId
+ '-shadow-' + style._shadowDomId);
this.updateDom(displayable, dom);
this.addDom(dom);
return dom;
};
/**
* Update shadow.
*
* @param {Displayable} displayable zrender displayable element
*/
ShadowManager.prototype.update = function (svgElement, displayable) {
var style = displayable.style;
if (hasShadow(style)) {
var that = this;
Definable.prototype.update.call(this, displayable, function (style) {
that.updateDom(displayable, style._shadowDom);
});
}
else {
// Remove shadow
this.remove(svgElement, style);
}
};
/**
* Remove DOM and clear parent filter
*/
ShadowManager.prototype.remove = function (svgElement, style) {
if (style._shadowDomId != null) {
this.removeDom(style);
svgElement.style.filter = '';
}
};
/**
* Update shadow dom
*
* @param {Displayable} displayable zrender displayable element
* @param {SVGFilterElement} dom DOM to update
*/
ShadowManager.prototype.updateDom = function (displayable, dom) {
var domChild = dom.getElementsByTagName('feDropShadow');
if (domChild.length === 0) {
domChild = this.createElement('feDropShadow');
}
else {
domChild = domChild[0];
}
var style = displayable.style;
var scaleX = displayable.scale ? (displayable.scale[0] || 1) : 1;
var scaleY = displayable.scale ? (displayable.scale[1] || 1) : 1;
// TODO: textBoxShadowBlur is not supported yet
var offsetX, offsetY, blur, color;
if (style.shadowBlur || style.shadowOffsetX || style.shadowOffsetY) {
offsetX = style.shadowOffsetX || 0;
offsetY = style.shadowOffsetY || 0;
blur = style.shadowBlur;
color = style.shadowColor;
}
else if (style.textShadowBlur) {
offsetX = style.textShadowOffsetX || 0;
offsetY = style.textShadowOffsetY || 0;
blur = style.textShadowBlur;
color = style.textShadowColor;
}
else {
// Remove shadow
this.removeDom(dom, style);
return;
}
domChild.setAttribute('dx', offsetX / scaleX);
domChild.setAttribute('dy', offsetY / scaleY);
domChild.setAttribute('flood-color', color);
// Divide by two here so that it looks the same as in canvas
// See: https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-shadowblur
var stdDx = blur / 2 / scaleX;
var stdDy = blur / 2 / scaleY;
var stdDeviation = stdDx + ' ' + stdDy;
domChild.setAttribute('stdDeviation', stdDeviation);
// Fix filter clipping problem
dom.setAttribute('x', '-100%');
dom.setAttribute('y', '-100%');
dom.setAttribute('width', Math.ceil(blur / 2 * 200) + '%');
dom.setAttribute('height', Math.ceil(blur / 2 * 200) + '%');
dom.appendChild(domChild);
// Store dom element in shadow, to avoid creating multiple
// dom instances for the same shadow element
style._shadowDom = dom;
};
/**
* Mark a single shadow to be used
*
* @param {Displayable} displayable displayable element
*/
ShadowManager.prototype.markUsed = function (displayable) {
var style = displayable.style;
if (style && style._shadowDom) {
Definable.prototype.markUsed.call(this, style._shadowDom);
}
};
function hasShadow(style) {
// TODO: textBoxShadowBlur is not supported yet
return style
&& (style.shadowBlur || style.shadowOffsetX || style.shadowOffsetY
|| style.textShadowBlur || style.textShadowOffsetX
|| style.textShadowOffsetY);
}
export default ShadowManager;