Storage.js
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import * as util from './core/util';
import env from './core/env';
import Group from './container/Group';
// Use timsort because in most case elements are partially sorted
// https://jsfiddle.net/pissang/jr4x7mdm/8/
import timsort from './core/timsort';
function shapeCompareFunc(a, b) {
if (a.zlevel === b.zlevel) {
if (a.z === b.z) {
// if (a.z2 === b.z2) {
// // FIXME Slow has renderidx compare
// // http://stackoverflow.com/questions/20883421/sorting-in-javascript-should-every-compare-function-have-a-return-0-statement
// // https://github.com/v8/v8/blob/47cce544a31ed5577ffe2963f67acb4144ee0232/src/js/array.js#L1012
// return a.__renderidx - b.__renderidx;
// }
return a.z2 - b.z2;
}
return a.z - b.z;
}
return a.zlevel - b.zlevel;
}
/**
* 内容仓库 (M)
* @alias module:zrender/Storage
* @constructor
*/
var Storage = function () { // jshint ignore:line
this._roots = [];
this._displayList = [];
this._displayListLen = 0;
};
Storage.prototype = {
constructor: Storage,
/**
* @param {Function} cb
*
*/
traverse: function (cb, context) {
for (var i = 0; i < this._roots.length; i++) {
this._roots[i].traverse(cb, context);
}
},
/**
* 返回所有图形的绘制队列
* @param {boolean} [update=false] 是否在返回前更新该数组
* @param {boolean} [includeIgnore=false] 是否包含 ignore 的数组, 在 update 为 true 的时候有效
*
* 详见{@link module:zrender/graphic/Displayable.prototype.updateDisplayList}
* @return {Array.<module:zrender/graphic/Displayable>}
*/
getDisplayList: function (update, includeIgnore) {
includeIgnore = includeIgnore || false;
if (update) {
this.updateDisplayList(includeIgnore);
}
return this._displayList;
},
/**
* 更新图形的绘制队列。
* 每次绘制前都会调用,该方法会先深度优先遍历整个树,更新所有Group和Shape的变换并且把所有可见的Shape保存到数组中,
* 最后根据绘制的优先级(zlevel > z > 插入顺序)排序得到绘制队列
* @param {boolean} [includeIgnore=false] 是否包含 ignore 的数组
*/
updateDisplayList: function (includeIgnore) {
this._displayListLen = 0;
var roots = this._roots;
var displayList = this._displayList;
for (var i = 0, len = roots.length; i < len; i++) {
this._updateAndAddDisplayable(roots[i], null, includeIgnore);
}
displayList.length = this._displayListLen;
env.canvasSupported && timsort(displayList, shapeCompareFunc);
},
_updateAndAddDisplayable: function (el, clipPaths, includeIgnore) {
if (el.ignore && !includeIgnore) {
return;
}
el.beforeUpdate();
if (el.__dirty) {
el.update();
}
el.afterUpdate();
var userSetClipPath = el.clipPath;
if (userSetClipPath) {
// FIXME 效率影响
if (clipPaths) {
clipPaths = clipPaths.slice();
}
else {
clipPaths = [];
}
var currentClipPath = userSetClipPath;
var parentClipPath = el;
// Recursively add clip path
while (currentClipPath) {
// clipPath 的变换是基于使用这个 clipPath 的元素
currentClipPath.parent = parentClipPath;
currentClipPath.updateTransform();
clipPaths.push(currentClipPath);
parentClipPath = currentClipPath;
currentClipPath = currentClipPath.clipPath;
}
}
if (el.isGroup) {
var children = el._children;
for (var i = 0; i < children.length; i++) {
var child = children[i];
// Force to mark as dirty if group is dirty
// FIXME __dirtyPath ?
if (el.__dirty) {
child.__dirty = true;
}
this._updateAndAddDisplayable(child, clipPaths, includeIgnore);
}
// Mark group clean here
el.__dirty = false;
}
else {
el.__clipPaths = clipPaths;
this._displayList[this._displayListLen++] = el;
}
},
/**
* 添加图形(Shape)或者组(Group)到根节点
* @param {module:zrender/Element} el
*/
addRoot: function (el) {
if (el.__storage === this) {
return;
}
if (el instanceof Group) {
el.addChildrenToStorage(this);
}
this.addToStorage(el);
this._roots.push(el);
},
/**
* 删除指定的图形(Shape)或者组(Group)
* @param {string|Array.<string>} [el] 如果为空清空整个Storage
*/
delRoot: function (el) {
if (el == null) {
// 不指定el清空
for (var i = 0; i < this._roots.length; i++) {
var root = this._roots[i];
if (root instanceof Group) {
root.delChildrenFromStorage(this);
}
}
this._roots = [];
this._displayList = [];
this._displayListLen = 0;
return;
}
if (el instanceof Array) {
for (var i = 0, l = el.length; i < l; i++) {
this.delRoot(el[i]);
}
return;
}
var idx = util.indexOf(this._roots, el);
if (idx >= 0) {
this.delFromStorage(el);
this._roots.splice(idx, 1);
if (el instanceof Group) {
el.delChildrenFromStorage(this);
}
}
},
addToStorage: function (el) {
if (el) {
el.__storage = this;
el.dirty(false);
}
return this;
},
delFromStorage: function (el) {
if (el) {
el.__storage = null;
}
return this;
},
/**
* 清空并且释放Storage
*/
dispose: function () {
this._renderList =
this._roots = null;
},
displayableSortFunc: shapeCompareFunc
};
export default Storage;