treemapLayout.js
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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
var zrUtil = require("zrender/lib/core/util");
var BoundingRect = require("zrender/lib/core/BoundingRect");
var _number = require("../../util/number");
var parsePercent = _number.parsePercent;
var MAX_SAFE_INTEGER = _number.MAX_SAFE_INTEGER;
var layout = require("../../util/layout");
var helper = require("../helper/treeHelper");
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*
* A third-party license is embeded for some of the code in this file:
* The treemap layout implementation was originally copied from
* "d3.js" with some modifications made for this project.
* (See more details in the comment of the method "squarify" below.)
* The use of the source code of this file is also subject to the terms
* and consitions of the license of "d3.js" (BSD-3Clause, see
* </licenses/LICENSE-d3>).
*/
var mathMax = Math.max;
var mathMin = Math.min;
var retrieveValue = zrUtil.retrieve;
var each = zrUtil.each;
var PATH_BORDER_WIDTH = ['itemStyle', 'borderWidth'];
var PATH_GAP_WIDTH = ['itemStyle', 'gapWidth'];
var PATH_UPPER_LABEL_SHOW = ['upperLabel', 'show'];
var PATH_UPPER_LABEL_HEIGHT = ['upperLabel', 'height'];
/**
* @public
*/
var _default = {
seriesType: 'treemap',
reset: function (seriesModel, ecModel, api, payload) {
// Layout result in each node:
// {x, y, width, height, area, borderWidth}
var ecWidth = api.getWidth();
var ecHeight = api.getHeight();
var seriesOption = seriesModel.option;
var layoutInfo = layout.getLayoutRect(seriesModel.getBoxLayoutParams(), {
width: api.getWidth(),
height: api.getHeight()
});
var size = seriesOption.size || []; // Compatible with ec2.
var containerWidth = parsePercent(retrieveValue(layoutInfo.width, size[0]), ecWidth);
var containerHeight = parsePercent(retrieveValue(layoutInfo.height, size[1]), ecHeight); // Fetch payload info.
var payloadType = payload && payload.type;
var types = ['treemapZoomToNode', 'treemapRootToNode'];
var targetInfo = helper.retrieveTargetInfo(payload, types, seriesModel);
var rootRect = payloadType === 'treemapRender' || payloadType === 'treemapMove' ? payload.rootRect : null;
var viewRoot = seriesModel.getViewRoot();
var viewAbovePath = helper.getPathToRoot(viewRoot);
if (payloadType !== 'treemapMove') {
var rootSize = payloadType === 'treemapZoomToNode' ? estimateRootSize(seriesModel, targetInfo, viewRoot, containerWidth, containerHeight) : rootRect ? [rootRect.width, rootRect.height] : [containerWidth, containerHeight];
var sort = seriesOption.sort;
if (sort && sort !== 'asc' && sort !== 'desc') {
sort = 'desc';
}
var options = {
squareRatio: seriesOption.squareRatio,
sort: sort,
leafDepth: seriesOption.leafDepth
}; // layout should be cleared because using updateView but not update.
viewRoot.hostTree.clearLayouts(); // TODO
// optimize: if out of view clip, do not layout.
// But take care that if do not render node out of view clip,
// how to calculate start po
var viewRootLayout = {
x: 0,
y: 0,
width: rootSize[0],
height: rootSize[1],
area: rootSize[0] * rootSize[1]
};
viewRoot.setLayout(viewRootLayout);
squarify(viewRoot, options, false, 0); // Supplement layout.
var viewRootLayout = viewRoot.getLayout();
each(viewAbovePath, function (node, index) {
var childValue = (viewAbovePath[index + 1] || viewRoot).getValue();
node.setLayout(zrUtil.extend({
dataExtent: [childValue, childValue],
borderWidth: 0,
upperHeight: 0
}, viewRootLayout));
});
}
var treeRoot = seriesModel.getData().tree.root;
treeRoot.setLayout(calculateRootPosition(layoutInfo, rootRect, targetInfo), true);
seriesModel.setLayoutInfo(layoutInfo); // FIXME
// 现在没有clip功能,暂时取ec高宽。
prunning(treeRoot, // Transform to base element coordinate system.
new BoundingRect(-layoutInfo.x, -layoutInfo.y, ecWidth, ecHeight), viewAbovePath, viewRoot, 0);
}
};
/**
* Layout treemap with squarify algorithm.
* The original presentation of this algorithm
* was made by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
* <https://graphics.ethz.ch/teaching/scivis_common/Literature/squarifiedTreeMaps.pdf>.
* The implementation of this algorithm was originally copied from "d3.js"
* <https://github.com/d3/d3/blob/9cc9a875e636a1dcf36cc1e07bdf77e1ad6e2c74/src/layout/treemap.js>
* with some modifications made for this program.
* See the license statement at the head of this file.
*
* @protected
* @param {module:echarts/data/Tree~TreeNode} node
* @param {Object} options
* @param {string} options.sort 'asc' or 'desc'
* @param {number} options.squareRatio
* @param {boolean} hideChildren
* @param {number} depth
*/
function squarify(node, options, hideChildren, depth) {
var width;
var height;
if (node.isRemoved()) {
return;
}
var thisLayout = node.getLayout();
width = thisLayout.width;
height = thisLayout.height; // Considering border and gap
var nodeModel = node.getModel();
var borderWidth = nodeModel.get(PATH_BORDER_WIDTH);
var halfGapWidth = nodeModel.get(PATH_GAP_WIDTH) / 2;
var upperLabelHeight = getUpperLabelHeight(nodeModel);
var upperHeight = Math.max(borderWidth, upperLabelHeight);
var layoutOffset = borderWidth - halfGapWidth;
var layoutOffsetUpper = upperHeight - halfGapWidth;
var nodeModel = node.getModel();
node.setLayout({
borderWidth: borderWidth,
upperHeight: upperHeight,
upperLabelHeight: upperLabelHeight
}, true);
width = mathMax(width - 2 * layoutOffset, 0);
height = mathMax(height - layoutOffset - layoutOffsetUpper, 0);
var totalArea = width * height;
var viewChildren = initChildren(node, nodeModel, totalArea, options, hideChildren, depth);
if (!viewChildren.length) {
return;
}
var rect = {
x: layoutOffset,
y: layoutOffsetUpper,
width: width,
height: height
};
var rowFixedLength = mathMin(width, height);
var best = Infinity; // the best row score so far
var row = [];
row.area = 0;
for (var i = 0, len = viewChildren.length; i < len;) {
var child = viewChildren[i];
row.push(child);
row.area += child.getLayout().area;
var score = worst(row, rowFixedLength, options.squareRatio); // continue with this orientation
if (score <= best) {
i++;
best = score;
} // abort, and try a different orientation
else {
row.area -= row.pop().getLayout().area;
position(row, rowFixedLength, rect, halfGapWidth, false);
rowFixedLength = mathMin(rect.width, rect.height);
row.length = row.area = 0;
best = Infinity;
}
}
if (row.length) {
position(row, rowFixedLength, rect, halfGapWidth, true);
}
if (!hideChildren) {
var childrenVisibleMin = nodeModel.get('childrenVisibleMin');
if (childrenVisibleMin != null && totalArea < childrenVisibleMin) {
hideChildren = true;
}
}
for (var i = 0, len = viewChildren.length; i < len; i++) {
squarify(viewChildren[i], options, hideChildren, depth + 1);
}
}
/**
* Set area to each child, and calculate data extent for visual coding.
*/
function initChildren(node, nodeModel, totalArea, options, hideChildren, depth) {
var viewChildren = node.children || [];
var orderBy = options.sort;
orderBy !== 'asc' && orderBy !== 'desc' && (orderBy = null);
var overLeafDepth = options.leafDepth != null && options.leafDepth <= depth; // leafDepth has higher priority.
if (hideChildren && !overLeafDepth) {
return node.viewChildren = [];
} // Sort children, order by desc.
viewChildren = zrUtil.filter(viewChildren, function (child) {
return !child.isRemoved();
});
sort(viewChildren, orderBy);
var info = statistic(nodeModel, viewChildren, orderBy);
if (info.sum === 0) {
return node.viewChildren = [];
}
info.sum = filterByThreshold(nodeModel, totalArea, info.sum, orderBy, viewChildren);
if (info.sum === 0) {
return node.viewChildren = [];
} // Set area to each child.
for (var i = 0, len = viewChildren.length; i < len; i++) {
var area = viewChildren[i].getValue() / info.sum * totalArea; // Do not use setLayout({...}, true), because it is needed to clear last layout.
viewChildren[i].setLayout({
area: area
});
}
if (overLeafDepth) {
viewChildren.length && node.setLayout({
isLeafRoot: true
}, true);
viewChildren.length = 0;
}
node.viewChildren = viewChildren;
node.setLayout({
dataExtent: info.dataExtent
}, true);
return viewChildren;
}
/**
* Consider 'visibleMin'. Modify viewChildren and get new sum.
*/
function filterByThreshold(nodeModel, totalArea, sum, orderBy, orderedChildren) {
// visibleMin is not supported yet when no option.sort.
if (!orderBy) {
return sum;
}
var visibleMin = nodeModel.get('visibleMin');
var len = orderedChildren.length;
var deletePoint = len; // Always travel from little value to big value.
for (var i = len - 1; i >= 0; i--) {
var value = orderedChildren[orderBy === 'asc' ? len - i - 1 : i].getValue();
if (value / sum * totalArea < visibleMin) {
deletePoint = i;
sum -= value;
}
}
orderBy === 'asc' ? orderedChildren.splice(0, len - deletePoint) : orderedChildren.splice(deletePoint, len - deletePoint);
return sum;
}
/**
* Sort
*/
function sort(viewChildren, orderBy) {
if (orderBy) {
viewChildren.sort(function (a, b) {
var diff = orderBy === 'asc' ? a.getValue() - b.getValue() : b.getValue() - a.getValue();
return diff === 0 ? orderBy === 'asc' ? a.dataIndex - b.dataIndex : b.dataIndex - a.dataIndex : diff;
});
}
return viewChildren;
}
/**
* Statistic
*/
function statistic(nodeModel, children, orderBy) {
// Calculate sum.
var sum = 0;
for (var i = 0, len = children.length; i < len; i++) {
sum += children[i].getValue();
} // Statistic data extent for latter visual coding.
// Notice: data extent should be calculate based on raw children
// but not filtered view children, otherwise visual mapping will not
// be stable when zoom (where children is filtered by visibleMin).
var dimension = nodeModel.get('visualDimension');
var dataExtent; // The same as area dimension.
if (!children || !children.length) {
dataExtent = [NaN, NaN];
} else if (dimension === 'value' && orderBy) {
dataExtent = [children[children.length - 1].getValue(), children[0].getValue()];
orderBy === 'asc' && dataExtent.reverse();
} // Other dimension.
else {
var dataExtent = [Infinity, -Infinity];
each(children, function (child) {
var value = child.getValue(dimension);
value < dataExtent[0] && (dataExtent[0] = value);
value > dataExtent[1] && (dataExtent[1] = value);
});
}
return {
sum: sum,
dataExtent: dataExtent
};
}
/**
* Computes the score for the specified row,
* as the worst aspect ratio.
*/
function worst(row, rowFixedLength, ratio) {
var areaMax = 0;
var areaMin = Infinity;
for (var i = 0, area, len = row.length; i < len; i++) {
area = row[i].getLayout().area;
if (area) {
area < areaMin && (areaMin = area);
area > areaMax && (areaMax = area);
}
}
var squareArea = row.area * row.area;
var f = rowFixedLength * rowFixedLength * ratio;
return squareArea ? mathMax(f * areaMax / squareArea, squareArea / (f * areaMin)) : Infinity;
}
/**
* Positions the specified row of nodes. Modifies `rect`.
*/
function position(row, rowFixedLength, rect, halfGapWidth, flush) {
// When rowFixedLength === rect.width,
// it is horizontal subdivision,
// rowFixedLength is the width of the subdivision,
// rowOtherLength is the height of the subdivision,
// and nodes will be positioned from left to right.
// wh[idx0WhenH] means: when horizontal,
// wh[idx0WhenH] => wh[0] => 'width'.
// xy[idx1WhenH] => xy[1] => 'y'.
var idx0WhenH = rowFixedLength === rect.width ? 0 : 1;
var idx1WhenH = 1 - idx0WhenH;
var xy = ['x', 'y'];
var wh = ['width', 'height'];
var last = rect[xy[idx0WhenH]];
var rowOtherLength = rowFixedLength ? row.area / rowFixedLength : 0;
if (flush || rowOtherLength > rect[wh[idx1WhenH]]) {
rowOtherLength = rect[wh[idx1WhenH]]; // over+underflow
}
for (var i = 0, rowLen = row.length; i < rowLen; i++) {
var node = row[i];
var nodeLayout = {};
var step = rowOtherLength ? node.getLayout().area / rowOtherLength : 0;
var wh1 = nodeLayout[wh[idx1WhenH]] = mathMax(rowOtherLength - 2 * halfGapWidth, 0); // We use Math.max/min to avoid negative width/height when considering gap width.
var remain = rect[xy[idx0WhenH]] + rect[wh[idx0WhenH]] - last;
var modWH = i === rowLen - 1 || remain < step ? remain : step;
var wh0 = nodeLayout[wh[idx0WhenH]] = mathMax(modWH - 2 * halfGapWidth, 0);
nodeLayout[xy[idx1WhenH]] = rect[xy[idx1WhenH]] + mathMin(halfGapWidth, wh1 / 2);
nodeLayout[xy[idx0WhenH]] = last + mathMin(halfGapWidth, wh0 / 2);
last += modWH;
node.setLayout(nodeLayout, true);
}
rect[xy[idx1WhenH]] += rowOtherLength;
rect[wh[idx1WhenH]] -= rowOtherLength;
} // Return [containerWidth, containerHeight] as defualt.
function estimateRootSize(seriesModel, targetInfo, viewRoot, containerWidth, containerHeight) {
// If targetInfo.node exists, we zoom to the node,
// so estimate whold width and heigth by target node.
var currNode = (targetInfo || {}).node;
var defaultSize = [containerWidth, containerHeight];
if (!currNode || currNode === viewRoot) {
return defaultSize;
}
var parent;
var viewArea = containerWidth * containerHeight;
var area = viewArea * seriesModel.option.zoomToNodeRatio;
while (parent = currNode.parentNode) {
// jshint ignore:line
var sum = 0;
var siblings = parent.children;
for (var i = 0, len = siblings.length; i < len; i++) {
sum += siblings[i].getValue();
}
var currNodeValue = currNode.getValue();
if (currNodeValue === 0) {
return defaultSize;
}
area *= sum / currNodeValue; // Considering border, suppose aspect ratio is 1.
var parentModel = parent.getModel();
var borderWidth = parentModel.get(PATH_BORDER_WIDTH);
var upperHeight = Math.max(borderWidth, getUpperLabelHeight(parentModel, borderWidth));
area += 4 * borderWidth * borderWidth + (3 * borderWidth + upperHeight) * Math.pow(area, 0.5);
area > MAX_SAFE_INTEGER && (area = MAX_SAFE_INTEGER);
currNode = parent;
}
area < viewArea && (area = viewArea);
var scale = Math.pow(area / viewArea, 0.5);
return [containerWidth * scale, containerHeight * scale];
} // Root postion base on coord of containerGroup
function calculateRootPosition(layoutInfo, rootRect, targetInfo) {
if (rootRect) {
return {
x: rootRect.x,
y: rootRect.y
};
}
var defaultPosition = {
x: 0,
y: 0
};
if (!targetInfo) {
return defaultPosition;
} // If targetInfo is fetched by 'retrieveTargetInfo',
// old tree and new tree are the same tree,
// so the node still exists and we can visit it.
var targetNode = targetInfo.node;
var layout = targetNode.getLayout();
if (!layout) {
return defaultPosition;
} // Transform coord from local to container.
var targetCenter = [layout.width / 2, layout.height / 2];
var node = targetNode;
while (node) {
var nodeLayout = node.getLayout();
targetCenter[0] += nodeLayout.x;
targetCenter[1] += nodeLayout.y;
node = node.parentNode;
}
return {
x: layoutInfo.width / 2 - targetCenter[0],
y: layoutInfo.height / 2 - targetCenter[1]
};
} // Mark nodes visible for prunning when visual coding and rendering.
// Prunning depends on layout and root position, so we have to do it after layout.
function prunning(node, clipRect, viewAbovePath, viewRoot, depth) {
var nodeLayout = node.getLayout();
var nodeInViewAbovePath = viewAbovePath[depth];
var isAboveViewRoot = nodeInViewAbovePath && nodeInViewAbovePath === node;
if (nodeInViewAbovePath && !isAboveViewRoot || depth === viewAbovePath.length && node !== viewRoot) {
return;
}
node.setLayout({
// isInView means: viewRoot sub tree + viewAbovePath
isInView: true,
// invisible only means: outside view clip so that the node can not
// see but still layout for animation preparation but not render.
invisible: !isAboveViewRoot && !clipRect.intersect(nodeLayout),
isAboveViewRoot: isAboveViewRoot
}, true); // Transform to child coordinate.
var childClipRect = new BoundingRect(clipRect.x - nodeLayout.x, clipRect.y - nodeLayout.y, clipRect.width, clipRect.height);
each(node.viewChildren || [], function (child) {
prunning(child, childClipRect, viewAbovePath, viewRoot, depth + 1);
});
}
function getUpperLabelHeight(model) {
return model.get(PATH_UPPER_LABEL_SHOW) ? model.get(PATH_UPPER_LABEL_HEIGHT) : 0;
}
module.exports = _default;