GestureMgr.js 2.61 KB
/**
 * Only implements needed gestures for mobile.
 */

import * as eventUtil from './event';

var GestureMgr = function () {

    /**
     * @private
     * @type {Array.<Object>}
     */
    this._track = [];
};

GestureMgr.prototype = {

    constructor: GestureMgr,

    recognize: function (event, target, root) {
        this._doTrack(event, target, root);
        return this._recognize(event);
    },

    clear: function () {
        this._track.length = 0;
        return this;
    },

    _doTrack: function (event, target, root) {
        var touches = event.touches;

        if (!touches) {
            return;
        }

        var trackItem = {
            points: [],
            touches: [],
            target: target,
            event: event
        };

        for (var i = 0, len = touches.length; i < len; i++) {
            var touch = touches[i];
            var pos = eventUtil.clientToLocal(root, touch, {});
            trackItem.points.push([pos.zrX, pos.zrY]);
            trackItem.touches.push(touch);
        }

        this._track.push(trackItem);
    },

    _recognize: function (event) {
        for (var eventName in recognizers) {
            if (recognizers.hasOwnProperty(eventName)) {
                var gestureInfo = recognizers[eventName](this._track, event);
                if (gestureInfo) {
                    return gestureInfo;
                }
            }
        }
    }
};

function dist(pointPair) {
    var dx = pointPair[1][0] - pointPair[0][0];
    var dy = pointPair[1][1] - pointPair[0][1];

    return Math.sqrt(dx * dx + dy * dy);
}

function center(pointPair) {
    return [
        (pointPair[0][0] + pointPair[1][0]) / 2,
        (pointPair[0][1] + pointPair[1][1]) / 2
    ];
}

var recognizers = {

    pinch: function (track, event) {
        var trackLen = track.length;

        if (!trackLen) {
            return;
        }

        var pinchEnd = (track[trackLen - 1] || {}).points;
        var pinchPre = (track[trackLen - 2] || {}).points || pinchEnd;

        if (pinchPre
            && pinchPre.length > 1
            && pinchEnd
            && pinchEnd.length > 1
        ) {
            var pinchScale = dist(pinchEnd) / dist(pinchPre);
            !isFinite(pinchScale) && (pinchScale = 1);

            event.pinchScale = pinchScale;

            var pinchCenter = center(pinchEnd);
            event.pinchX = pinchCenter[0];
            event.pinchY = pinchCenter[1];

            return {
                type: 'pinch',
                target: track[0].target,
                event: event
            };
        }
    }

    // Only pinch currently.
};

export default GestureMgr;