poly.js
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import smoothSpline from './smoothSpline';
import smoothBezier from './smoothBezier';
export function buildPath(ctx, shape, closePath) {
var points = shape.points;
var smooth = shape.smooth;
if (points && points.length >= 2) {
if (smooth && smooth !== 'spline') {
var controlPoints = smoothBezier(
points, smooth, closePath, shape.smoothConstraint
);
ctx.moveTo(points[0][0], points[0][1]);
var len = points.length;
for (var i = 0; i < (closePath ? len : len - 1); i++) {
var cp1 = controlPoints[i * 2];
var cp2 = controlPoints[i * 2 + 1];
var p = points[(i + 1) % len];
ctx.bezierCurveTo(
cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]
);
}
}
else {
if (smooth === 'spline') {
points = smoothSpline(points, closePath);
}
ctx.moveTo(points[0][0], points[0][1]);
for (var i = 1, l = points.length; i < l; i++) {
ctx.lineTo(points[i][0], points[i][1]);
}
}
closePath && ctx.closePath();
}
}