Sector.js 1.06 KB
var Path = require("../Path");

var fixClipWithShadow = require("../helper/fixClipWithShadow");

/**
 * 扇形
 * @module zrender/graphic/shape/Sector
 */
var _default = Path.extend({
  type: 'sector',
  shape: {
    cx: 0,
    cy: 0,
    r0: 0,
    r: 0,
    startAngle: 0,
    endAngle: Math.PI * 2,
    clockwise: true
  },
  brush: fixClipWithShadow(Path.prototype.brush),
  buildPath: function (ctx, shape) {
    var x = shape.cx;
    var y = shape.cy;
    var r0 = Math.max(shape.r0 || 0, 0);
    var r = Math.max(shape.r, 0);
    var startAngle = shape.startAngle;
    var endAngle = shape.endAngle;
    var clockwise = shape.clockwise;
    var unitX = Math.cos(startAngle);
    var unitY = Math.sin(startAngle);
    ctx.moveTo(unitX * r0 + x, unitY * r0 + y);
    ctx.lineTo(unitX * r + x, unitY * r + y);
    ctx.arc(x, y, r, startAngle, endAngle, !clockwise);
    ctx.lineTo(Math.cos(endAngle) * r0 + x, Math.sin(endAngle) * r0 + y);

    if (r0 !== 0) {
      ctx.arc(x, y, r0, endAngle, startAngle, clockwise);
    }

    ctx.closePath();
  }
});

module.exports = _default;