Animation.js 5.26 KB
var util = require("../core/util");

var _event = require("../core/event");

var Dispatcher = _event.Dispatcher;

var requestAnimationFrame = require("./requestAnimationFrame");

var Animator = require("./Animator");

/**
 * 动画主类, 调度和管理所有动画控制器
 *
 * @module zrender/animation/Animation
 * @author pissang(https://github.com/pissang)
 */
// TODO Additive animation
// http://iosoteric.com/additive-animations-animatewithduration-in-ios-8/
// https://developer.apple.com/videos/wwdc2014/#236

/**
 * @typedef {Object} IZRenderStage
 * @property {Function} update
 */

/**
 * @alias module:zrender/animation/Animation
 * @constructor
 * @param {Object} [options]
 * @param {Function} [options.onframe]
 * @param {IZRenderStage} [options.stage]
 * @example
 *     var animation = new Animation();
 *     var obj = {
 *         x: 100,
 *         y: 100
 *     };
 *     animation.animate(node.position)
 *         .when(1000, {
 *             x: 500,
 *             y: 500
 *         })
 *         .when(2000, {
 *             x: 100,
 *             y: 100
 *         })
 *         .start('spline');
 */
var Animation = function (options) {
  options = options || {};
  this.stage = options.stage || {};

  this.onframe = options.onframe || function () {}; // private properties


  this._clips = [];
  this._running = false;
  this._time;
  this._pausedTime;
  this._pauseStart;
  this._paused = false;
  Dispatcher.call(this);
};

Animation.prototype = {
  constructor: Animation,

  /**
   * 添加 clip
   * @param {module:zrender/animation/Clip} clip
   */
  addClip: function (clip) {
    this._clips.push(clip);
  },

  /**
   * 添加 animator
   * @param {module:zrender/animation/Animator} animator
   */
  addAnimator: function (animator) {
    animator.animation = this;
    var clips = animator.getClips();

    for (var i = 0; i < clips.length; i++) {
      this.addClip(clips[i]);
    }
  },

  /**
   * 删除动画片段
   * @param {module:zrender/animation/Clip} clip
   */
  removeClip: function (clip) {
    var idx = util.indexOf(this._clips, clip);

    if (idx >= 0) {
      this._clips.splice(idx, 1);
    }
  },

  /**
   * 删除动画片段
   * @param {module:zrender/animation/Animator} animator
   */
  removeAnimator: function (animator) {
    var clips = animator.getClips();

    for (var i = 0; i < clips.length; i++) {
      this.removeClip(clips[i]);
    }

    animator.animation = null;
  },
  _update: function () {
    var time = new Date().getTime() - this._pausedTime;

    var delta = time - this._time;
    var clips = this._clips;
    var len = clips.length;
    var deferredEvents = [];
    var deferredClips = [];

    for (var i = 0; i < len; i++) {
      var clip = clips[i];
      var e = clip.step(time, delta); // Throw out the events need to be called after
      // stage.update, like destroy

      if (e) {
        deferredEvents.push(e);
        deferredClips.push(clip);
      }
    } // Remove the finished clip


    for (var i = 0; i < len;) {
      if (clips[i]._needsRemove) {
        clips[i] = clips[len - 1];
        clips.pop();
        len--;
      } else {
        i++;
      }
    }

    len = deferredEvents.length;

    for (var i = 0; i < len; i++) {
      deferredClips[i].fire(deferredEvents[i]);
    }

    this._time = time;
    this.onframe(delta); // 'frame' should be triggered before stage, because upper application
    // depends on the sequence (e.g., echarts-stream and finish
    // event judge)

    this.trigger('frame', delta);

    if (this.stage.update) {
      this.stage.update();
    }
  },
  _startLoop: function () {
    var self = this;
    this._running = true;

    function step() {
      if (self._running) {
        requestAnimationFrame(step);
        !self._paused && self._update();
      }
    }

    requestAnimationFrame(step);
  },

  /**
   * Start animation.
   */
  start: function () {
    this._time = new Date().getTime();
    this._pausedTime = 0;

    this._startLoop();
  },

  /**
   * Stop animation.
   */
  stop: function () {
    this._running = false;
  },

  /**
   * Pause animation.
   */
  pause: function () {
    if (!this._paused) {
      this._pauseStart = new Date().getTime();
      this._paused = true;
    }
  },

  /**
   * Resume animation.
   */
  resume: function () {
    if (this._paused) {
      this._pausedTime += new Date().getTime() - this._pauseStart;
      this._paused = false;
    }
  },

  /**
   * Clear animation.
   */
  clear: function () {
    this._clips = [];
  },

  /**
   * Whether animation finished.
   */
  isFinished: function () {
    return !this._clips.length;
  },

  /**
   * Creat animator for a target, whose props can be animated.
   *
   * @param  {Object} target
   * @param  {Object} options
   * @param  {boolean} [options.loop=false] Whether loop animation.
   * @param  {Function} [options.getter=null] Get value from target.
   * @param  {Function} [options.setter=null] Set value to target.
   * @return {module:zrender/animation/Animation~Animator}
   */
  // TODO Gap
  animate: function (target, options) {
    options = options || {};
    var animator = new Animator(target, options.loop, options.getter, options.setter);
    this.addAnimator(animator);
    return animator;
  }
};
util.mixin(Animation, Dispatcher);
var _default = Animation;
module.exports = _default;