scroll.js
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import {
requestAnimationFrame,
} from '../util/raf';
import {
getClientHeightByDom,
} from '../util/lang';
/**
* 一些事件
*/
const EVENT_INIT = 'initScroll';
const EVENT_SCROLL = 'scroll';
const EVENT_PULL = 'pull';
const EVENT_UP_LOADING = 'upLoading';
const EVENT_RESET_UP_LOADING = 'resetUpLoading';
const EVENT_DOWN_LOADING = 'downLoading';
const EVENT_CANCEL_LOADING = 'cancelLoading';
/**
* 一些hook
* hook是指挥它会影响逻辑
*/
const HOOK_BEFORE_DOWN_LOADING = 'beforeDownLoading';
const PER_SECOND = 1000 / 60;
/**
* 滑动操作相关类
* 把一些滑动滚动逻辑单独剥离出来
* 确保Core中只有纯粹的API定义
*/
class Scroll {
/**
* 传入minirefresh对象,因为内部一些配置项依赖于minirefresh
* @param {Object} options 配置信息
* @constructor
*/
constructor(minirefresh) {
this.contentWrap = minirefresh.contentWrap;
this.scrollWrap = minirefresh.scrollWrap;
this.options = minirefresh.options;
this.os = minirefresh.os;
// 默认没有事件,需要主动绑定
this.events = {};
// 默认没有hook
this.hooks = {};
// 使用了scrollto后加锁,防止重复
this.isScrollTo = false;
// 上拉和下拉的状态
this.upLoading = false;
this.downLoading = false;
// 默认up是没有finish的
this.isFinishUp = false;
this._init();
}
_init() {
this._initPullDown();
this._initPullUp();
setTimeout(() => {
if (this.options.down &&
this.options.down.isAuto &&
!this.options.down.isLock
) {
// 满足自动下拉,需要判断是否需要动画(仅仅是首次)
if (this.options.down.isAllowAutoLoading) {
this.triggerDownLoading();
} else {
this.events[EVENT_DOWN_LOADING] &&
this.events[EVENT_DOWN_LOADING](true);
}
} else if (this.options.up &&
this.options.up.isAuto &&
!this.options.up.isLock) {
// 满足上拉,上拉的配置由配置项决定(每一次)
this.triggerUpLoading();
}
this.events[EVENT_INIT] &&
this.events[EVENT_INIT]();
});
}
refreshOptions(options) {
this.options = options;
}
/**
* ContentWrap的translate动画,用于下拉刷新时进行transform动画
* @param {Number} y 移动的高度
* @param {Number} duration 过渡时间
*/
translateContentWrap(y, duration) {
const translateY = y || 0;
const translateDuration = duration || 0;
// 改变downHight, 这个参数关乎逻辑
this.downHight = translateY;
if (!this.options.down.isScrollCssTranslate) {
// 只有允许动画时才会scroll也translate,否则只会改变downHeight
return;
}
// 改变wrap的位置(css动画)
const wrap = this.contentWrap;
wrap.style.webkitTransitionDuration = `${translateDuration}ms`;
wrap.style.transitionDuration = `${translateDuration}ms`;
wrap.style.webkitTransform = `translate(0px, ${translateY}px) translateZ(0px)`;
wrap.style.transform = `translate(0px, ${translateY}px) translateZ(0px)`;
}
_scrollWrapAnimation() {
this.scrollWrap.webkitTransitionTimingFunction = 'cubic-bezier(0.1, 0.57, 0.1, 1)';
this.scrollWrap.transitionTimingFunction = 'cubic-bezier(0.1, 0.57, 0.1, 1)';
}
_initPullDown() {
// 考虑到options可以更新,所以不能被缓存,而是应该在回调中直接获取
const scrollWrap = this.scrollWrap;
const docClientHeight = document.documentElement.clientHeight;
this._scrollWrapAnimation();
// 触摸开始
const touchstartEvent = (e) => {
if (this.isScrollTo) {
// 如果执行滑动事件,则阻止touch事件,优先执行scrollTo方法
e.preventDefault();
}
// 记录startTop, 并且只有startTop存在值时才允许move
this.startTop = scrollWrap.scrollTop;
// startY用来计算距离
this.startY = e.touches ? e.touches[0].pageY : e.clientY;
// X的作用是用来计算方向,如果是横向,则不进行动画处理,避免误操作
this.startX = e.touches ? e.touches[0].pageX : e.clientX;
};
scrollWrap.addEventListener('touchstart', touchstartEvent);
scrollWrap.addEventListener('mousedown', touchstartEvent);
// 触摸结束
const touchendEvent = () => {
const options = this.options;
// 需要重置状态
if (this.isMoveDown) {
// 如果下拉区域已经执行动画,则需重置回来
if (this.downHight >= options.down.offset) {
// 符合触发刷新的条件
this.triggerDownLoading();
} else {
// 否则默认重置位置
this.translateContentWrap(0, options.down.bounceTime);
this.events[EVENT_CANCEL_LOADING] &&
this.events[EVENT_CANCEL_LOADING]();
}
this.isMoveDown = false;
}
this.startY = 0;
this.startX = 0;
this.preY = 0;
this.startTop = undefined;
// 当前是否正处于回弹中,常用于iOS中判断,如果先上拉再下拉就处于回弹中(只要moveY为负)
this.isBounce = false;
};
scrollWrap.addEventListener('touchend', touchendEvent);
scrollWrap.addEventListener('mouseup', touchendEvent);
scrollWrap.addEventListener('mouseleave', touchendEvent);
// 触摸中
const touchmoveEvent = (e) => {
const options = this.options;
let isAllowDownloading = true;
if (this.downLoading) {
isAllowDownloading = false;
} else if (!options.down.isAways && this.upLoading) {
isAllowDownloading = false;
}
if (this.startTop !== undefined &&
this.startTop <= 0 &&
(isAllowDownloading) &&
!this.options.down.isLock) {
// 列表在顶部且不在加载中,并且没有锁住下拉动画
// 当前第一个手指距离列表顶部的距离
const curY = e.touches ? e.touches[0].pageY : e.clientY;
const curX = e.touches ? e.touches[0].pageX : e.clientX;
// 手指滑出屏幕触发刷新
if (curY > docClientHeight) {
touchendEvent(e);
return;
}
if (!this.preY) {
// 设置上次移动的距离,作用是用来计算滑动方向
this.preY = curY;
}
// 和上次比,移动的距离 (大于0向下,小于0向上)
const diff = curY - this.preY;
this.preY = curY;
// 和起点比,移动的距离,大于0向下拉
const moveY = curY - this.startY;
const moveX = curX - this.startX;
// 如果锁定横向滑动并且横向滑动更多,阻止默认事件
if (options.isLockX && Math.abs(moveX) > Math.abs(moveY)) {
e.preventDefault();
return;
}
if (this.isBounce && this.os.ios) {
// 暂时iOS中去回弹
// 下一个版本中,分开成两种情况,一种是absolute的固定动画,一种是在scrollWrap内部跟随滚动的动画
return;
}
if (moveY > 0) {
// 向下拉
this.isMoveDown = true;
// 阻止浏览器的默认滚动事件,因为这时候只需要执行动画即可
e.preventDefault();
if (!this.downHight) {
// 下拉区域的高度,用translate动画
this.downHight = 0;
}
const downOffset = options.down.offset;
let dampRate = 1;
if (this.downHight < downOffset) {
// 下拉距离 < 指定距离
dampRate = options.down.dampRateBegin;
} else {
// 超出了指定距离,随时可以刷新
dampRate = options.down.dampRate;
}
if (diff > 0) {
// 需要加上阻尼系数
this.downHight += diff * dampRate;
} else {
// 向上收回高度,则向上滑多少收多少高度
this.downHight += diff;
}
this.events[EVENT_PULL] &&
this.events[EVENT_PULL](this.downHight, downOffset);
// 执行动画
this.translateContentWrap(this.downHight);
} else {
this.isBounce = true;
// 解决嵌套问题。在嵌套有 IScroll,或类似的组件时,这段代码会生效,可以辅助滚动scrolltop
// 否则有可能在最开始滚不动
if (scrollWrap.scrollTop <= 0) {
scrollWrap.scrollTop += Math.abs(diff);
}
}
}
};
scrollWrap.addEventListener('touchmove', touchmoveEvent);
scrollWrap.addEventListener('mousemove', touchmoveEvent);
}
_initPullUp() {
const scrollWrap = this.scrollWrap;
// 如果是Body上的滑动,需要监听window的scroll
const targetScrollDom = (scrollWrap === document.body) ? window : scrollWrap;
targetScrollDom.addEventListener('scroll', () => {
const scrollTop = scrollWrap.scrollTop;
const scrollHeight = scrollWrap.scrollHeight;
const clientHeight = getClientHeightByDom(scrollWrap);
const options = this.options;
this.events[EVENT_SCROLL] && this.events[EVENT_SCROLL](scrollTop);
let isAllowUploading = true;
if (this.upLoading) {
isAllowUploading = false;
} else if (!options.down.isAways && this.downLoading) {
isAllowUploading = false;
}
if (isAllowUploading) {
if (!this.options.up.isLock &&
!this.isFinishUp &&
scrollHeight > 0) {
const toBottom = scrollHeight - clientHeight - scrollTop;
if (toBottom <= options.up.offset) {
// 满足上拉加载
this.triggerUpLoading();
}
}
}
});
}
_loadFull() {
const scrollWrap = this.scrollWrap;
const options = this.options;
setTimeout(() => {
// 在下一个循环中运行
if (!this.options.up.isLock
&& options.up.loadFull.isEnable
// 避免无法计算高度时无限加载
&& scrollWrap.scrollTop === 0
// scrollHeight是网页内容高度(最小值是clientHeight)
&& scrollWrap.scrollHeight > 0
&& scrollWrap.scrollHeight <= getClientHeightByDom(scrollWrap)
) {
this.triggerUpLoading();
}
}, options.up.loadFull.delay || 0);
}
triggerDownLoading() {
const options = this.options;
if (!this.hooks[HOOK_BEFORE_DOWN_LOADING] ||
this.hooks[HOOK_BEFORE_DOWN_LOADING](this.downHight, options.down.offset)) {
// 没有hook或者hook返回true都通过,主要是为了方便类似于秘密花园等的自定义下拉刷新动画实现
this.downLoading = true;
this.translateContentWrap(options.down.offset, options.down.bounceTime);
this.events[EVENT_DOWN_LOADING] && this.events[EVENT_DOWN_LOADING]();
}
}
endDownLoading() {
const options = this.options;
if (this.downLoading) {
// 必须是loading时才允许结束
this.translateContentWrap(0, options.down.bounceTime);
this.downLoading = false;
}
}
triggerUpLoading() {
this.upLoading = true;
this.events[EVENT_UP_LOADING] && this.events[EVENT_UP_LOADING]();
}
/**
* 结束上拉加载动画时需要判断是否已经finished(不能加载更多,没有数据了)
* @param {Boolean} isFinishUp 是否结束上拉加载
*/
endUpLoading(isFinishUp) {
if (this.upLoading) {
this.upLoading = false;
if (isFinishUp) {
this.isFinishUp = true;
} else {
this._loadFull();
}
}
}
resetUpLoading() {
if (this.isFinishUp) {
this.isFinishUp = false;
}
// 检测是否需要加载满屏
this._loadFull();
this.events[EVENT_RESET_UP_LOADING] && this.events[EVENT_RESET_UP_LOADING]();
}
/**
* 滚动到指定的y位置
* @param {Number} y top坐标
* @param {Number} duration 单位毫秒
*/
scrollTo(y, duration) {
const scrollWrap = this.scrollWrap;
const translateDuration = duration || 0;
// 最大可滚动的y
const maxY = scrollWrap.scrollHeight - getClientHeightByDom(scrollWrap);
let translateY = y || 0;
translateY = Math.max(translateY, 0);
translateY = Math.min(translateY, maxY);
// 差值 (可能为负)
const diff = scrollWrap.scrollTop - translateY;
if (diff === 0 || translateDuration === 0) {
scrollWrap.scrollTop = translateY;
return;
}
// 每秒60帧,计算一共多少帧,然后每帧的步长
const count = Math.floor(translateDuration / PER_SECOND);
const step = diff / count;
let curr = 0;
const execute = () => {
if (curr < count) {
if (curr === count - 1) {
// 最后一次直接设置y,避免计算误差
scrollWrap.scrollTop = translateY;
} else {
scrollWrap.scrollTop -= step;
}
curr += 1;
requestAnimationFrame(execute);
} else {
scrollWrap.scrollTop = translateY;
this.isScrollTo = false;
}
};
// 锁定状态
this.isScrollTo = true;
requestAnimationFrame(execute);
}
/**
* 监听事件,包括下拉过程,下拉刷新,上拉加载,滑动等事件都可以监听到
* @param {String} event 事件名,可选名称
* 在最上方的常量有定义
* @param {Function} callback 回调函数
*/
on(event, callback) {
if (event && typeof callback === 'function') {
this.events[event] = callback;
}
}
/**
* 注册钩子函数,主要是一些自定义刷新动画时用到,如进入秘密花园
* @param {String} hook 名称,范围如下
* beforeDownLoading 是否准备downLoading,如果返回false,则不会loading,完全进入自定义动画
* @param {Function} callback 回调函数
*/
hook(hook, callback) {
if (hook && typeof callback === 'function') {
this.hooks[hook] = callback;
}
}
}
export default Scroll;