uint32.js
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/**
C-like unsigned 32 bits integers in Javascript
Copyright (C) 2013, Pierre Curto
MIT license
*/
;(function (root) {
// Local cache for typical radices
var radixPowerCache = {
36: UINT32( Math.pow(36, 5) )
, 16: UINT32( Math.pow(16, 7) )
, 10: UINT32( Math.pow(10, 9) )
, 2: UINT32( Math.pow(2, 30) )
}
var radixCache = {
36: UINT32(36)
, 16: UINT32(16)
, 10: UINT32(10)
, 2: UINT32(2)
}
/**
* Represents an unsigned 32 bits integer
* @constructor
* @param {Number|String|Number} low bits | integer as a string | integer as a number
* @param {Number|Number|Undefined} high bits | radix (optional, default=10)
* @return
*/
function UINT32 (l, h) {
if ( !(this instanceof UINT32) )
return new UINT32(l, h)
this._low = 0
this._high = 0
this.remainder = null
if (typeof h == 'undefined')
return fromNumber.call(this, l)
if (typeof l == 'string')
return fromString.call(this, l, h)
fromBits.call(this, l, h)
}
/**
* Set the current _UINT32_ object with its low and high bits
* @method fromBits
* @param {Number} low bits
* @param {Number} high bits
* @return ThisExpression
*/
function fromBits (l, h) {
this._low = l | 0
this._high = h | 0
return this
}
UINT32.prototype.fromBits = fromBits
/**
* Set the current _UINT32_ object from a number
* @method fromNumber
* @param {Number} number
* @return ThisExpression
*/
function fromNumber (value) {
this._low = value & 0xFFFF
this._high = value >>> 16
return this
}
UINT32.prototype.fromNumber = fromNumber
/**
* Set the current _UINT32_ object from a string
* @method fromString
* @param {String} integer as a string
* @param {Number} radix (optional, default=10)
* @return ThisExpression
*/
function fromString (s, radix) {
var value = parseInt(s, radix || 10)
this._low = value & 0xFFFF
this._high = value >>> 16
return this
}
UINT32.prototype.fromString = fromString
/**
* Convert this _UINT32_ to a number
* @method toNumber
* @return {Number} the converted UINT32
*/
UINT32.prototype.toNumber = function () {
return (this._high * 65536) + this._low
}
/**
* Convert this _UINT32_ to a string
* @method toString
* @param {Number} radix (optional, default=10)
* @return {String} the converted UINT32
*/
UINT32.prototype.toString = function (radix) {
return this.toNumber().toString(radix || 10)
}
/**
* Add two _UINT32_. The current _UINT32_ stores the result
* @method add
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.add = function (other) {
var a00 = this._low + other._low
var a16 = a00 >>> 16
a16 += this._high + other._high
this._low = a00 & 0xFFFF
this._high = a16 & 0xFFFF
return this
}
/**
* Subtract two _UINT32_. The current _UINT32_ stores the result
* @method subtract
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.subtract = function (other) {
//TODO inline
return this.add( other.clone().negate() )
}
/**
* Multiply two _UINT32_. The current _UINT32_ stores the result
* @method multiply
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.multiply = function (other) {
/*
a = a00 + a16
b = b00 + b16
a*b = (a00 + a16)(b00 + b16)
= a00b00 + a00b16 + a16b00 + a16b16
a16b16 overflows the 32bits
*/
var a16 = this._high
var a00 = this._low
var b16 = other._high
var b00 = other._low
/* Removed to increase speed under normal circumstances (i.e. not multiplying by 0 or 1)
// this == 0 or other == 1: nothing to do
if ((a00 == 0 && a16 == 0) || (b00 == 1 && b16 == 0)) return this
// other == 0 or this == 1: this = other
if ((b00 == 0 && b16 == 0) || (a00 == 1 && a16 == 0)) {
this._low = other._low
this._high = other._high
return this
}
*/
var c16, c00
c00 = a00 * b00
c16 = c00 >>> 16
c16 += a16 * b00
c16 &= 0xFFFF // Not required but improves performance
c16 += a00 * b16
this._low = c00 & 0xFFFF
this._high = c16 & 0xFFFF
return this
}
/**
* Divide two _UINT32_. The current _UINT32_ stores the result.
* The remainder is made available as the _remainder_ property on
* the _UINT32_ object. It can be null, meaning there are no remainder.
* @method div
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.div = function (other) {
if ( (other._low == 0) && (other._high == 0) ) throw Error('division by zero')
// other == 1
if (other._high == 0 && other._low == 1) {
this.remainder = new UINT32(0)
return this
}
// other > this: 0
if ( other.gt(this) ) {
this.remainder = this.clone()
this._low = 0
this._high = 0
return this
}
// other == this: 1
if ( this.eq(other) ) {
this.remainder = new UINT32(0)
this._low = 1
this._high = 0
return this
}
// Shift the divisor left until it is higher than the dividend
var _other = other.clone()
var i = -1
while ( !this.lt(_other) ) {
// High bit can overflow the default 16bits
// Its ok since we right shift after this loop
// The overflown bit must be kept though
_other.shiftLeft(1, true)
i++
}
// Set the remainder
this.remainder = this.clone()
// Initialize the current result to 0
this._low = 0
this._high = 0
for (; i >= 0; i--) {
_other.shiftRight(1)
// If shifted divisor is smaller than the dividend
// then subtract it from the dividend
if ( !this.remainder.lt(_other) ) {
this.remainder.subtract(_other)
// Update the current result
if (i >= 16) {
this._high |= 1 << (i - 16)
} else {
this._low |= 1 << i
}
}
}
return this
}
/**
* Negate the current _UINT32_
* @method negate
* @return ThisExpression
*/
UINT32.prototype.negate = function () {
var v = ( ~this._low & 0xFFFF ) + 1
this._low = v & 0xFFFF
this._high = (~this._high + (v >>> 16)) & 0xFFFF
return this
}
/**
* Equals
* @method eq
* @param {Object} other UINT32
* @return {Boolean}
*/
UINT32.prototype.equals = UINT32.prototype.eq = function (other) {
return (this._low == other._low) && (this._high == other._high)
}
/**
* Greater than (strict)
* @method gt
* @param {Object} other UINT32
* @return {Boolean}
*/
UINT32.prototype.greaterThan = UINT32.prototype.gt = function (other) {
if (this._high > other._high) return true
if (this._high < other._high) return false
return this._low > other._low
}
/**
* Less than (strict)
* @method lt
* @param {Object} other UINT32
* @return {Boolean}
*/
UINT32.prototype.lessThan = UINT32.prototype.lt = function (other) {
if (this._high < other._high) return true
if (this._high > other._high) return false
return this._low < other._low
}
/**
* Bitwise OR
* @method or
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.or = function (other) {
this._low |= other._low
this._high |= other._high
return this
}
/**
* Bitwise AND
* @method and
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.and = function (other) {
this._low &= other._low
this._high &= other._high
return this
}
/**
* Bitwise NOT
* @method not
* @return ThisExpression
*/
UINT32.prototype.not = function() {
this._low = ~this._low & 0xFFFF
this._high = ~this._high & 0xFFFF
return this
}
/**
* Bitwise XOR
* @method xor
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.xor = function (other) {
this._low ^= other._low
this._high ^= other._high
return this
}
/**
* Bitwise shift right
* @method shiftRight
* @param {Number} number of bits to shift
* @return ThisExpression
*/
UINT32.prototype.shiftRight = UINT32.prototype.shiftr = function (n) {
if (n > 16) {
this._low = this._high >> (n - 16)
this._high = 0
} else if (n == 16) {
this._low = this._high
this._high = 0
} else {
this._low = (this._low >> n) | ( (this._high << (16-n)) & 0xFFFF )
this._high >>= n
}
return this
}
/**
* Bitwise shift left
* @method shiftLeft
* @param {Number} number of bits to shift
* @param {Boolean} allow overflow
* @return ThisExpression
*/
UINT32.prototype.shiftLeft = UINT32.prototype.shiftl = function (n, allowOverflow) {
if (n > 16) {
this._high = this._low << (n - 16)
this._low = 0
if (!allowOverflow) {
this._high &= 0xFFFF
}
} else if (n == 16) {
this._high = this._low
this._low = 0
} else {
this._high = (this._high << n) | (this._low >> (16-n))
this._low = (this._low << n) & 0xFFFF
if (!allowOverflow) {
// Overflow only allowed on the high bits...
this._high &= 0xFFFF
}
}
return this
}
/**
* Bitwise rotate left
* @method rotl
* @param {Number} number of bits to rotate
* @return ThisExpression
*/
UINT32.prototype.rotateLeft = UINT32.prototype.rotl = function (n) {
var v = (this._high << 16) | this._low
v = (v << n) | (v >>> (32 - n))
this._low = v & 0xFFFF
this._high = v >>> 16
return this
}
/**
* Bitwise rotate right
* @method rotr
* @param {Number} number of bits to rotate
* @return ThisExpression
*/
UINT32.prototype.rotateRight = UINT32.prototype.rotr = function (n) {
var v = (this._high << 16) | this._low
v = (v >>> n) | (v << (32 - n))
this._low = v & 0xFFFF
this._high = v >>> 16
return this
}
/**
* Clone the current _UINT32_
* @method clone
* @return {Object} cloned UINT32
*/
UINT32.prototype.clone = function () {
return new UINT32(this._low, this._high)
}
if (typeof define != 'undefined' && define.amd) {
// AMD / RequireJS
define([], function () {
return UINT32
})
} else if (typeof module != 'undefined' && module.exports) {
// Node.js
module.exports = UINT32
} else {
// Browser
root['UINT32'] = UINT32
}
})(this)