uint32.js 9.71 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451
/**
	C-like unsigned 32 bits integers in Javascript
	Copyright (C) 2013, Pierre Curto
	MIT license
 */
;(function (root) {

	// Local cache for typical radices
	var radixPowerCache = {
		36: UINT32( Math.pow(36, 5) )
	,	16: UINT32( Math.pow(16, 7) )
	,	10: UINT32( Math.pow(10, 9) )
	,	2:  UINT32( Math.pow(2, 30) )
	}
	var radixCache = {
		36: UINT32(36)
	,	16: UINT32(16)
	,	10: UINT32(10)
	,	2:  UINT32(2)
	}

	/**
	 *	Represents an unsigned 32 bits integer
	 * @constructor
	 * @param {Number|String|Number} low bits     | integer as a string 		 | integer as a number
	 * @param {Number|Number|Undefined} high bits | radix (optional, default=10)
	 * @return 
	 */
	function UINT32 (l, h) {
		if ( !(this instanceof UINT32) )
			return new UINT32(l, h)

		this._low = 0
		this._high = 0
		this.remainder = null
		if (typeof h == 'undefined')
			return fromNumber.call(this, l)

		if (typeof l == 'string')
			return fromString.call(this, l, h)

		fromBits.call(this, l, h)
	}

	/**
	 * Set the current _UINT32_ object with its low and high bits
	 * @method fromBits
	 * @param {Number} low bits
	 * @param {Number} high bits
	 * @return ThisExpression
	 */
	function fromBits (l, h) {
		this._low = l | 0
		this._high = h | 0

		return this
	}
	UINT32.prototype.fromBits = fromBits

	/**
	 * Set the current _UINT32_ object from a number
	 * @method fromNumber
	 * @param {Number} number
	 * @return ThisExpression
	 */
	function fromNumber (value) {
		this._low = value & 0xFFFF
		this._high = value >>> 16

		return this
	}
	UINT32.prototype.fromNumber = fromNumber

	/**
	 * Set the current _UINT32_ object from a string
	 * @method fromString
	 * @param {String} integer as a string
	 * @param {Number} radix (optional, default=10)
	 * @return ThisExpression
	 */
	function fromString (s, radix) {
		var value = parseInt(s, radix || 10)

		this._low = value & 0xFFFF
		this._high = value >>> 16

		return this
	}
	UINT32.prototype.fromString = fromString

	/**
	 * Convert this _UINT32_ to a number
	 * @method toNumber
	 * @return {Number} the converted UINT32
	 */
	UINT32.prototype.toNumber = function () {
		return (this._high * 65536) + this._low
	}

	/**
	 * Convert this _UINT32_ to a string
	 * @method toString
	 * @param {Number} radix (optional, default=10)
	 * @return {String} the converted UINT32
	 */
	UINT32.prototype.toString = function (radix) {
		return this.toNumber().toString(radix || 10)
	}

	/**
	 * Add two _UINT32_. The current _UINT32_ stores the result
	 * @method add
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.add = function (other) {
		var a00 = this._low + other._low
		var a16 = a00 >>> 16

		a16 += this._high + other._high

		this._low = a00 & 0xFFFF
		this._high = a16 & 0xFFFF

		return this
	}

	/**
	 * Subtract two _UINT32_. The current _UINT32_ stores the result
	 * @method subtract
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.subtract = function (other) {
		//TODO inline
		return this.add( other.clone().negate() )
	}

	/**
	 * Multiply two _UINT32_. The current _UINT32_ stores the result
	 * @method multiply
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.multiply = function (other) {
		/*
			a = a00 + a16
			b = b00 + b16
			a*b = (a00 + a16)(b00 + b16)
				= a00b00 + a00b16 + a16b00 + a16b16

			a16b16 overflows the 32bits
		 */
		var a16 = this._high
		var a00 = this._low
		var b16 = other._high
		var b00 = other._low

/* Removed to increase speed under normal circumstances (i.e. not multiplying by 0 or 1)
		// this == 0 or other == 1: nothing to do
		if ((a00 == 0 && a16 == 0) || (b00 == 1 && b16 == 0)) return this

		// other == 0 or this == 1: this = other
		if ((b00 == 0 && b16 == 0) || (a00 == 1 && a16 == 0)) {
			this._low = other._low
			this._high = other._high
			return this
		}
*/

		var c16, c00
		c00 = a00 * b00
		c16 = c00 >>> 16

		c16 += a16 * b00
		c16 &= 0xFFFF		// Not required but improves performance
		c16 += a00 * b16

		this._low = c00 & 0xFFFF
		this._high = c16 & 0xFFFF

		return this
	}

	/**
	 * Divide two _UINT32_. The current _UINT32_ stores the result.
	 * The remainder is made available as the _remainder_ property on
	 * the _UINT32_ object. It can be null, meaning there are no remainder.
	 * @method div
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.div = function (other) {
		if ( (other._low == 0) && (other._high == 0) ) throw Error('division by zero')

		// other == 1
		if (other._high == 0 && other._low == 1) {
			this.remainder = new UINT32(0)
			return this
		}

		// other > this: 0
		if ( other.gt(this) ) {
			this.remainder = this.clone()
			this._low = 0
			this._high = 0
			return this
		}
		// other == this: 1
		if ( this.eq(other) ) {
			this.remainder = new UINT32(0)
			this._low = 1
			this._high = 0
			return this
		}

		// Shift the divisor left until it is higher than the dividend
		var _other = other.clone()
		var i = -1
		while ( !this.lt(_other) ) {
			// High bit can overflow the default 16bits
			// Its ok since we right shift after this loop
			// The overflown bit must be kept though
			_other.shiftLeft(1, true)
			i++
		}

		// Set the remainder
		this.remainder = this.clone()
		// Initialize the current result to 0
		this._low = 0
		this._high = 0
		for (; i >= 0; i--) {
			_other.shiftRight(1)
			// If shifted divisor is smaller than the dividend
			// then subtract it from the dividend
			if ( !this.remainder.lt(_other) ) {
				this.remainder.subtract(_other)
				// Update the current result
				if (i >= 16) {
					this._high |= 1 << (i - 16)
				} else {
					this._low |= 1 << i
				}
			}
		}

		return this
	}

	/**
	 * Negate the current _UINT32_
	 * @method negate
	 * @return ThisExpression
	 */
	UINT32.prototype.negate = function () {
		var v = ( ~this._low & 0xFFFF ) + 1
		this._low = v & 0xFFFF
		this._high = (~this._high + (v >>> 16)) & 0xFFFF

		return this
	}

	/**
	 * Equals
	 * @method eq
	 * @param {Object} other UINT32
	 * @return {Boolean}
	 */
	UINT32.prototype.equals = UINT32.prototype.eq = function (other) {
		return (this._low == other._low) && (this._high == other._high)
	}

	/**
	 * Greater than (strict)
	 * @method gt
	 * @param {Object} other UINT32
	 * @return {Boolean}
	 */
	UINT32.prototype.greaterThan = UINT32.prototype.gt = function (other) {
		if (this._high > other._high) return true
		if (this._high < other._high) return false
		return this._low > other._low
	}

	/**
	 * Less than (strict)
	 * @method lt
	 * @param {Object} other UINT32
	 * @return {Boolean}
	 */
	UINT32.prototype.lessThan = UINT32.prototype.lt = function (other) {
		if (this._high < other._high) return true
		if (this._high > other._high) return false
		return this._low < other._low
	}

	/**
	 * Bitwise OR
	 * @method or
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.or = function (other) {
		this._low |= other._low
		this._high |= other._high

		return this
	}

	/**
	 * Bitwise AND
	 * @method and
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.and = function (other) {
		this._low &= other._low
		this._high &= other._high

		return this
	}

	/**
	 * Bitwise NOT
	 * @method not
	 * @return ThisExpression
	 */
	UINT32.prototype.not = function() {
		this._low = ~this._low & 0xFFFF
		this._high = ~this._high & 0xFFFF

		return this
	}

	/**
	 * Bitwise XOR
	 * @method xor
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.xor = function (other) {
		this._low ^= other._low
		this._high ^= other._high

		return this
	}

	/**
	 * Bitwise shift right
	 * @method shiftRight
	 * @param {Number} number of bits to shift
	 * @return ThisExpression
	 */
	UINT32.prototype.shiftRight = UINT32.prototype.shiftr = function (n) {
		if (n > 16) {
			this._low = this._high >> (n - 16)
			this._high = 0
		} else if (n == 16) {
			this._low = this._high
			this._high = 0
		} else {
			this._low = (this._low >> n) | ( (this._high << (16-n)) & 0xFFFF )
			this._high >>= n
		}

		return this
	}

	/**
	 * Bitwise shift left
	 * @method shiftLeft
	 * @param {Number} number of bits to shift
	 * @param {Boolean} allow overflow
	 * @return ThisExpression
	 */
	UINT32.prototype.shiftLeft = UINT32.prototype.shiftl = function (n, allowOverflow) {
		if (n > 16) {
			this._high = this._low << (n - 16)
			this._low = 0
			if (!allowOverflow) {
				this._high &= 0xFFFF
			}
		} else if (n == 16) {
			this._high = this._low
			this._low = 0
		} else {
			this._high = (this._high << n) | (this._low >> (16-n))
			this._low = (this._low << n) & 0xFFFF
			if (!allowOverflow) {
				// Overflow only allowed on the high bits...
				this._high &= 0xFFFF
			}
		}

		return this
	}

	/**
	 * Bitwise rotate left
	 * @method rotl
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT32.prototype.rotateLeft = UINT32.prototype.rotl = function (n) {
		var v = (this._high << 16) | this._low
		v = (v << n) | (v >>> (32 - n))
		this._low = v & 0xFFFF
		this._high = v >>> 16

		return this
	}

	/**
	 * Bitwise rotate right
	 * @method rotr
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT32.prototype.rotateRight = UINT32.prototype.rotr = function (n) {
		var v = (this._high << 16) | this._low
		v = (v >>> n) | (v << (32 - n))
		this._low = v & 0xFFFF
		this._high = v >>> 16

		return this
	}

	/**
	 * Clone the current _UINT32_
	 * @method clone
	 * @return {Object} cloned UINT32
	 */
	UINT32.prototype.clone = function () {
		return new UINT32(this._low, this._high)
	}

	if (typeof define != 'undefined' && define.amd) {
		// AMD / RequireJS
		define([], function () {
			return UINT32
		})
	} else if (typeof module != 'undefined' && module.exports) {
		// Node.js
		module.exports = UINT32
	} else {
		// Browser
		root['UINT32'] = UINT32
	}

})(this)