axQuery.js
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$axure = function(query) {
return $axure.query(query);
};
// ******* AxQuery and Page metadata ******** //
(function() {
var $ax = function() {
var returnVal = $axure.apply(this, arguments);
var axFn = $ax.fn;
for (var key in axFn) {
returnVal[key] = axFn[key];
}
return returnVal;
};
$ax.public = $axure;
$ax.fn = {};
$axure.internal = function(initFunction) {
//Attach messagecenter to $ax object so that it can be used in viewer.js, etc in internal scope
if(!$ax.messageCenter) $ax.messageCenter = $axure.messageCenter;
return initFunction($ax);
};
var _lastFiredResize = 0;
var _resizeFunctions = [];
var _lastTimeout;
var _fireResize = function() {
if (_lastTimeout) window.clearTimeout(_lastTimeout);
_lastTimeout = undefined;
_lastFiredResize = new Date().getTime();
for(var i = 0; i < _resizeFunctions.length; i++) _resizeFunctions[i]();
};
$axure.resize = function(fn) {
if(fn) _resizeFunctions[_resizeFunctions.length] = fn;
else $(window).resize();
};
$(window).resize(function() {
var THRESHOLD = 50;
var now = new Date().getTime();
if(now - _lastFiredResize > THRESHOLD) {
_fireResize();
} else if(!_lastTimeout) {
_lastTimeout = window.setTimeout(_fireResize, THRESHOLD);
}
});
window.$obj = function(id) {
return $ax.getObjectFromElementId(id);
};
window.$id = function(obj) {
return obj.scriptIds[0];
};
window.$jobj = function(id) {
return $(document.getElementById(id));
};
window.$jobjAll = function(id) {
return $addAll($jobj(id), id);
};
window.$addAll = function(jobj, id) {
return jobj.add($jobj(id + '_ann')).add($jobj(id + '_ref'));
};
$ax.INPUT = function(id) { return id + "_input"; };
$ax.IsImageFocusable = function (type) { return $ax.public.fn.IsImageBox(type) || $ax.public.fn.IsVector(type) || $ax.public.fn.IsTreeNodeObject(type) || $ax.public.fn.IsTableCell(type); };
$ax.IsTreeNodeObject = function (type) { return $ax.public.fn.IsTreeNodeObject(type); };
$ax.IsSelectionButton = function (type) { return $ax.public.fn.IsCheckBox(type) || $ax.public.fn.IsRadioButton(type); };
var _fn = {};
$axure.fn = _fn;
$axure.fn.jQuery = function() {
var elements = this.getElements();
return $(elements);
};
$axure.fn.$ = $axure.fn.jQuery;
var _query = function(query, queryArg) {
var returnVal = {};
var _axQueryObject = returnVal.query = { };
_axQueryObject.filterFunctions = [];
if (query == '*') {
_axQueryObject.filterFunctions[0] = function() { return true; };
} else if (typeof(query) === 'function') {
_axQueryObject.filterFunctions[0] = query;
} else {
var firstString = $.trim(query.toString());
if (firstString.charAt(0) == '@') {
_axQueryObject.filterFunctions[0] = function(diagramObject) {
return diagramObject.label == firstString.substring(1);
};
} else if (firstString.charAt(0) == '#') {
_axQueryObject.elementId = firstString.substring(1);
} else {
if (firstString == 'label') {
_axQueryObject.filterFunctions[0] = function(diagramObject) {
return queryArg instanceof Array && queryArg.indexOf(diagramObject.label) > 0 ||
queryArg instanceof RegExp && queryArg.test(diagramObject.label) ||
diagramObject.label == queryArg;
};
} else if(firstString == 'elementId') {
_axQueryObject.filterFunctions[0] = function(diagramObject, elementId) {
return queryArg instanceof Array && queryArg.indexOf(elementId) > 0 ||
elementId == queryArg;
};
}
}
}
var axureFn = $axure.fn;
for (var key in axureFn) {
returnVal[key] = axureFn[key];
}
return returnVal;
};
$axure.query = _query;
var _getFilterFnFromQuery = function(query) {
var filter = function(diagramObject, elementId) {
// Non diagram objects are allowed to be queryed, such as text inputs.
if (diagramObject && !$ax.public.fn.IsReferenceDiagramObject(diagramObject.type) && !document.getElementById(elementId)) return false;
var retVal = true;
for(var i = 0; i < query.filterFunctions.length && retVal; i++) {
retVal = query.filterFunctions[i](diagramObject, elementId);
}
return retVal;
};
return filter;
};
$ax.public.fn.filter = function(query, queryArg) {
var returnVal = _query(query, queryArg);
if(this.query.elementId) returnVal.query.elementId = this.query.elementId;
//If there is already a function, offset by 1 when copying other functions over.
var offset = returnVal.query.filterFunctions[0] ? 1 : 0;
//Copy all functions over to new array.
for(var i = 0; i < this.query.filterFunctions.length; i++) returnVal.query.filterFunctions[i+offset] = this.query.filterFunctions[i];
//Functions are in reverse order now
returnVal.query.filterFunctions.reverse();
return returnVal;
};
$ax.public.fn.each = function(fn) {
var filter = _getFilterFnFromQuery(this.query);
var elementIds = this.query.elementId ? [this.query.elementId] : $ax.getAllElementIds();
for (var i = 0; i < elementIds.length; i++) {
var elementId = elementIds[i];
var diagramObject = $ax.getObjectFromElementId(elementId);
if (filter(diagramObject, elementId)) {
fn.apply(diagramObject, [diagramObject, elementId]);
}
}
};
$ax.public.fn.getElements = function() {
var elements = [];
this.each(function(dObj, elementId) {
var elementById = document.getElementById(elementId);
if(elementById) elements[elements.length] = elementById;
});
return elements;
};
$ax.public.fn.getElementIds = function() {
var elementIds = [];
this.each(function(dObj, elementId) { elementIds[elementIds.length] = elementId; });
return elementIds;
};
// Deep means to keep getting parents parent until at the root parent. Parent is then an array instead of an id.
// Filter options: layer, rdo, repeater, item, dynamicPanel, state
$ax.public.fn.getParents = function (deep, filter) {
if(filter == '*') filter = ['layer', 'rdo', 'repeater', 'item', 'dynamicPanel', 'state'];
var elementIds = this.getElementIds();
var parentIds = [];
var getParent = function(elementId) {
var containerIndex = elementId.indexOf('_container');
if(containerIndex != -1) elementId = elementId.substring(0, containerIndex);
// Layer only references it if it is a direct layer to it
var parent = $ax.getLayerParentFromElementId(elementId);
// If layer is allowed we found parent, otherwise ignore and keep climbing
if (parent) return filter.indexOf('layer') != -1 ? parent : getParent(parent);
// if repeater item, then just return repeater
var scriptId = $ax.repeater.getScriptIdFromElementId(elementId);
var itemNum = $ax.repeater.getItemIdFromElementId(elementId);
var parentRepeater = $ax.getParentRepeaterFromScriptId(scriptId);
// scriptId is item or repeater itself
if (parentRepeater == scriptId) {
// If you are repeater item, return your repeater
if(itemNum) return filter.indexOf('repeater') != -1 ? scriptId : getParent(scriptId);
// Otherwise you are actually at repeater, clean parentRepeater, or else you loop
parentRepeater = undefined;
}
// if state, then just return panel
if(scriptId.indexOf('_state') != -1) {
var panelId = $ax.repeater.createElementId(scriptId.split('_')[0], itemNum);
// If dynamic panel is allowed we found parent, otherwise ignore and keep climbing
return filter.indexOf('dynamicPanel') != -1 ? panelId : getParent(panelId);
}
var parentType = '';
if(parentRepeater) {
parentType = 'item';
parent = $ax.repeater.createElementId(parentRepeater, itemNum);
}
var masterPath = $ax.getPathFromScriptId($ax.repeater.getScriptIdFromElementId(elementId));
masterPath.pop();
if(masterPath.length > 0) {
var masterId = $ax.getElementIdFromPath(masterPath, { itemNum: itemNum });
if(!masterId) return undefined;
var masterRepeater = $ax.getParentRepeaterFromElementId($ax.repeater.getScriptIdFromElementId(masterId));
if(!parentRepeater || masterRepeater) {
parentType = 'rdo';
parent = masterId;
}
}
var obj = $obj(elementId);
var parentDynamicPanel = obj.parentDynamicPanel;
if(parentDynamicPanel) {
// Make sure the parent if not parentRepeater, or dynamic panel is also in that repeater
// If there is a parent master, the dynamic panel must be in it, otherwise parentDynamicPanel would be undefined.
var panelPath = masterPath;
panelPath[panelPath.length] = parentDynamicPanel;
panelId = $ax.getElementIdFromPath(panelPath, { itemNum: itemNum });
if(!panelId) return undefined;
var panelRepeater = $ax.getParentRepeaterFromElementId(panelId);
if(!parentRepeater || panelRepeater) {
parentType = 'state';
parent = panelId + '_state' + obj.panelIndex;
}
}
// If at top or parent type is desired, then return parent, otherwise keep climbing
return !parent || filter.indexOf(parentType) != -1 ? parent : getParent(parent);
};
for(var i = 0; i < elementIds.length; i++) {
var parent = getParent(elementIds[i]);
if(deep) {
var parents = [];
while(parent) {
parents[parents.length] = parent;
// If id is not a valid object, you are either repeater item or dynamic panel state
//if(!$obj(parent)) parent = $ax.visibility.getWidgetFromContainer($jobj(parent).parent().attr('id'));
parent = getParent(parent);
}
parent = parents;
}
parentIds[parentIds.length] = parent;
}
return parentIds;
};
// Get the path to the child, where non leaf nodes can be masters, layers, dynamic panels, and repeaters.
$ax.public.fn.getChildren = function(deep) {
var elementIds = this.getElementIds();
var children = [];
var getChildren = function(elementId) {
var obj = $obj(elementId);
if(!obj) return undefined;
var isRepeater = obj.type == $ax.constants.REPEATER_TYPE;
var isDynamicPanel = obj.type == $ax.constants.DYNAMIC_PANEL_TYPE;
var isLayer = obj.type == $ax.constants.LAYER_TYPE;
var isMaster = obj.type == $ax.constants.MASTER_TYPE;
var isMenu = obj.type == $ax.constants.MENU_OBJECT_TYPE;
var isTreeNode = obj.type == $ax.constants.TREE_NODE_OBJECT_TYPE;
var isTable = obj.type == $ax.constants.TABLE_TYPE;
//var isCompoundVector = obj.type == $ax.constants.VECTOR_SHAPE_TYPE && obj.generateCompound;
if (isRepeater || isDynamicPanel || isLayer || isMaster || isMenu || isTreeNode || isTable) {// || isCompoundVector) {
// Find parent that children should be pulled from. Default is just the elementId query (used by table and master)
var parent = $jobj(elementId);
if(isRepeater) {
parent = $();
var itemIds = $ax.getItemIdsForRepeater(elementId);
for(var itemIndex = 0; itemIndex < itemIds.length; itemIndex++) parent = parent.add($jobj($ax.repeater.createElementId(elementId, itemIds[itemIndex])));
} else if(isDynamicPanel) {
// Really only need to do active state probably...
parent = $jobj(elementId).children();
// Get through all containers
while ($(parent[0]).attr('id').indexOf('container') != -1) parent = parent.children();
// Now at states, but want states content
parent = parent.children();
} else if(isTreeNode) parent = $jobj($ax.repeater.applySuffixToElementId(elementId, '_children'));
// Menu doesn't want all children, only tables and menus, so it must be handled specially
var children = isMenu ? parent.children('.ax_table').add(parent.children('.ax_menu')) : parent.children();
children = $ax.visibility.getRealChildren(_fixForBasicLinks(children));
// For tree nodes you want the the button shape contained by the elementQuery too
if(isTreeNode) {
var treeNodeChildren = $jobj(elementId).children();
for(var treeNodeIndex = 0; treeNodeIndex < treeNodeChildren.length; treeNodeIndex++) {
var treeNodeChild = $(treeNodeChildren[treeNodeIndex]);
var childObj = $obj(treeNodeChild.attr('id'));
if (childObj && $ax.public.fn.IsVector(childObj.type)) children = children.add(treeNodeChild);
}
}
var childrenIds = [];
for(var childIndex = 0; childIndex < children.length; childIndex++) {
var childObj = $(children[childIndex]);
var id = childObj.attr('id');
if(typeof(id) == 'undefined' && childObj.is('a')) id = $(childObj.children()[0]).attr('id');
// Ignore annotations and any other children that are not elements
if (id.split('_').length > 1) continue;
childrenIds.push(id);
}
if(deep) {
var childObjs = [];
for(var i = 0; i < childrenIds.length; i++) {
var childId = childrenIds[i];
childObjs[i] = { id: childId, children: getChildren(childId) };
}
childrenIds = childObjs;
}
return childrenIds;
}
return undefined;
};
for(var i = 0; i < elementIds.length; i++) {
children[children.length] = { id : elementIds[i], children : getChildren(elementIds[i])};
}
return children;
};
var _fixForBasicLinks = function(query) {
var retval = $();
for(var i = 0; i < query.length; i++) {
var child = $(query[i]);
if(child.hasClass('basiclink')) retval = retval.add(child.children());
else retval = retval.add(child);
}
return retval;
};
})();