roi.vue
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<!--
* @Author: your name
* @Date: 2021-12-18 17:18:34
* @LastEditTime: 2021-12-24 17:26:15
* @LastEditors: Please set LastEditors
* @Description: 打开koroFileHeader查看配置 进行设置: https://github.com/OBKoro1/koro1FileHeader/wiki/%E9%85%8D%E7%BD%AE
* @FilePath: /sdc-face/src/views/Algo/roi.vue
-->
<template>
<div class="modal-body b-box">
<div class="modal-left">
<div class="pic" id="picbox">
<img :src="bgUrl" height="500" width="860" alt="" @load="imgload">
<canvas id="main" class="cavmain" height="500" width="860" ></canvas>
</div>
</div>
</div>
</template>
<script>
import { fabric } from "fabric";
var drawingObject = null; //当前绘制对象
var mouseFrom = {},
mouseTo = {},
drawType = "",
canvasObjectIndex = 0,
canvasObject = null,
textbox = null;
var drawWidth = 2; //笔触宽度
var color = "#E34F51"; //画笔颜色
var moveCount = 1; //绘制移动计数器
var doDrawing = false; // 绘制状态
var cvselect = false;
var curObjcet = null;
var cvunselect = true;
export default {
data(){
return {
canvas:null,
polygonMode: false,
showligang:true,
pointArray: [],
activeShape: false,
lineArray: [],
klassarr:[],
bgUrl:"",
drawWidth: 2,
roitype:"",
}
},
props:["dtype","rois"],
watch:{
rois(){
}
},
methods:{
imgload(){
this.initRoI();
},
setDrawType(val, type){
//获取所有绘制的对象
if(val == 'polygon') {
this.drawPolygon();
} else {
this.polygonMode = false;
}
this.roitype = type;
drawType = val
/**
* @description: 初始化ROI设置
* @param {*}
* @return {*}
*/
},
initRoI(){
let {linexysets:[{coordinates:linec}], directionxysets,recxysets:[{coordinates:recxc}]} = this.rois;
debugger
this.intline(linec);
drawType = 'line'
this.drawing("init");
this.initRect(recxc);
drawType = 'rect'
this.drawing("init");
this.initArrow(directionxysets[0])
drawType = 'arrow'
this.drawing("init");
},
/**
* @description: 坐标转换
* @param {xy} 坐标集合
* @return {*} 转换后结果
*/
setxy(xy){
let W = document.getElementsByTagName("img")[0].naturalWidth,
H = document.getElementsByTagName("img")[0].naturalHeight;
let {height,width} = document.getElementById('main');
let scalWidth = width/W;
let scalHeight = height/H;
let obj = {};
// debugger
obj.x = xy.x * scalWidth
obj.y = xy.y* scalHeight
// obj.x = xy.x
// obj.y = xy.y
return obj
},
initRect(points) {
let mousxy = this.setxy( points[0])
mouseFrom.x = mousxy.x;
mouseFrom.y = mousxy.y;
let mouseToxy = this.setxy( points[2])
mouseTo.x = mouseToxy.x;
mouseTo.y = mouseToxy.y;
},
intline(points){
let mf = this.setxy(points[0])
mouseFrom.x = mf.x;
mouseFrom.y = mf.y;
let mt = this.setxy(points[1])
mouseTo.x = mt.x;
mouseTo.y = mt.y ;
},
intPolygon(points) {
let {x,y} = this.setxy(points[0])
mouseFrom.x = x;
mouseFrom.y = y;
let pointarr = [];
points.map(ele => {
let {x,y} = this.setxy(ele)
let obj = {
x:x,
y:y
}
pointarr.push(obj);
})
this.polygonpoint = pointarr
},
initArrow(points){
let xyf = {
x:points.beginx,
y:points.beginy,
}
let xyt = {
x:points.endx,
y:points.endy,
}
let mfxy = this.setxy(xyf)
mouseFrom.x = mfxy.x;
mouseFrom.y = mfxy.y;
let mtxy = this.setxy(xyt)
mouseTo.x = mtxy.x;
mouseTo.y = mtxy.y;
},
drawPloygen(){},
drawing(type) {
var vthis = this;
var color = this.color
if (drawingObject && type == "draw") {
this.canvas.remove(drawingObject);
}
switch (drawType) {
case "arrow": //箭头
var x1 = mouseFrom.x,
x2 = mouseTo.x,
y1 = mouseFrom.y,
y2 = mouseTo.y;
var w = x2 - x1,
h = y2 - y1,
sh = Math.cos(Math.PI / 4) * 16;
var sin = h / Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2));
var cos = w / Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2));
var w1 = (16 * sin) / 4,
h1 = (16 * cos) / 4,
centerx = sh * cos,
centery = sh * sin;
/**
* centerx,centery 表示起始点,终点连线与箭头尖端等边三角形交点相对x,y
* w1 ,h1用于确定四个点
*/
var path = " M " + x1 + " " + y1;
path += " L " + (x2 - centerx + w1) + " " + (y2 - centery - h1);
path +=
" L " + (x2 - centerx + w1 * 2) + " " + (y2 - centery - h1 * 2);
path += " L " + x2 + " " + y2;
path +=
" L " + (x2 - centerx - w1 * 2) + " " + (y2 - centery + h1 * 2);
path += " L " + (x2 - centerx - w1) + " " + (y2 - centery + h1);
path += " Z";
this.canvasObject = new fabric.Path(path, {
stroke:'red',
fill: 'blue',
strokeWidth: this.drawWidth,
roitype:'directionxysets'
});
break;
case "line": //直线
this.canvasObject = new fabric.Line(
[mouseFrom.x, mouseFrom.y, mouseTo.x, mouseTo.y],
{
strokeWidth: 2,
class: "line",
originX: "center",
originY: "center",
selectable: true,
hasBorders: true,
hasControls: true,
evented: true,
objectCaching: false,
stroke: "red",
drawtype:'line',
roitype:'linexysets'
}
);
break;
case "rect": //长方形
// eslint-disable-next-line no-redeclare
var left = mouseFrom.x,
top = mouseFrom.y;
this.canvasObject = new fabric.Rect({
left: left,
top: top,
width: mouseTo.x - left, //矩形的宽度
height: mouseTo.y - top, //矩形的高度
fill: "rgba(0,0,0,.3)", //填充的颜色
stroke: "orange", // 边框原色
roitype:'recxysets',
strokeWidth: 1, // 边框大小
});
break;
case "polygon": //路径绘制
var left = mouseFrom.x,
top = mouseFrom.y,
path = vthis.path;
this.canvasObject = new fabric.Polygon(vthis.polygonpoint, {
hasControls: true,
stroke: color,
fill: "rgba(255, 255, 255, 0)",
roitype:'recxysets'
});
break;
default:
break;
}
// canvasObject.index = getCanvasObjectIndex();
if (this.canvasObject) {
this.canvasObject.on("selected", function() {
cvselect = true;
cvunselect = true;
curObjcet = vthis.canvasObject || curObjcet;
});
this.canvasObject.on("deselected", function() {
var group = vthis.canvas.getObjects();
cvunselect = false;
});
this.canvasObject.drawtype = drawType;
vthis.canvas.add(this.canvasObject); //.setActiveObject(canvasObject)
drawingObject = this.canvasObject;
}
},
addPoint(e) {
var random = Math.floor(Math.random() * 10000);
var id = new Date().getTime() + random;
var circle = new fabric.Circle({
radius: 5,
fill: "#ffffff",
stroke: "#333333",
strokeWidth: 0.5,
left: (e.pointer.x || e.e.layerX) / this.canvas.getZoom(),
top: (e.pointer.y || e.e.layerY) / this.canvas.getZoom(),
selectable: false,
hasBorders: false,
hasControls: false,
originX: "center",
originY: "center",
id: id,
objectCaching: false
});
if (this.pointArray.length == 0) {
circle.set({
fill: "red"
});
}
var points = [
(e.pointer.x || e.e.layerX) / this.canvas.getZoom(),
(e.pointer.y || e.e.layerY) / this.canvas.getZoom(),
(e.pointer.x || e.e.layerX) / this.canvas.getZoom(),
(e.pointer.y || e.e.layerY) / this.canvas.getZoom()
];
this.line = new fabric.Line(points, {
strokeWidth: 2,
fill: "#999999",
stroke: "#999999",
class: "line",
originX: "center",
originY: "center",
selectable: false,
hasBorders: false,
hasControls: false,
evented: false,
objectCaching: false
});
if (this.activeShape) {
var pos = this.canvas.getPointer(e.e);
var points = this.activeShape.get("points");
points.push({
x: pos.x,
y: pos.y
});
var polygon = new fabric.Polygon(points, {
stroke: "rgb(255, 126,10)",
strokeWidth: 1,
fill: "#cccccc",
opacity: 1,
hasBorders: false,
hasControls: true,
evented: false,
selectable: true,
objectCaching: false
});
polygon.drawtype = drawType;
this.canvas.remove(this.activeShape);
this.canvas.add(polygon);
this.activeShape = polygon;
this.canvas.requestRenderAll();
} else {
var polyPoint = [
{
x: (e.pointer.x || e.e.layerX) / this.canvas.getZoom(),
y: (e.pointer.y || e.e.layerY) / this.canvas.getZoom()
}
];
var polygon = new fabric.Polygon(polyPoint, {
stroke: "#333333",
strokeWidth: 1,
fill: "#cccccc",
opacity: 0.3,
selectable: false,
hasBorders: false,
hasControls: false,
evented: false,
objectCaching: false
});
this.activeShape = polygon;
this.canvas.add(polygon);
}
this.activeLine = this.line;
this.pointArray.push(circle);
this.lineArray.push(this.line);
this.canvas.add(this.line);
this.canvas.add(circle);
},
Initfab() {
var vthis = this;
var deleteIcon =
"data:image/svg+xml,%3C%3Fxml version='1.0' encoding='utf-8'%3F%3E%3C!DOCTYPE svg PUBLIC '-//W3C//DTD SVG 1.1//EN' 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'%3E%3Csvg version='1.1' id='Ebene_1' xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' x='0px' y='0px' width='595.275px' height='595.275px' viewBox='200 215 230 470' xml:space='preserve'%3E%3Ccircle style='fill:%23F44336;' cx='299.76' cy='439.067' r='218.516'/%3E%3Cg%3E%3Crect x='267.162' y='307.978' transform='matrix(0.7071 -0.7071 0.7071 0.7071 -222.6202 340.6915)' style='fill:white;' width='65.545' height='262.18'/%3E%3Crect x='266.988' y='308.153' transform='matrix(0.7071 0.7071 -0.7071 0.7071 398.3889 -83.3116)' style='fill:white;' width='65.544' height='262.179'/%3E%3C/g%3E%3C/svg%3E";
var img = document.createElement("img");
//设置图形显示拖拽点样式
if (drawType !== "polygon") {
fabric.Object.prototype.controls.deleteControl = new fabric.Control({
x: 0.5,
y: -0.5,
offsetY: -10,
offsetX: -30,
cursorStyle: "pointer",
mouseUpHandler: deleteObject,
render: renderIcon,
cornerSize: 16
});
}
function deleteObject(eventData, transform) {
var target = transform.target;
var canvas = target.canvas;
cvselect = false;
canvas.remove(target);
canvas.requestRenderAll();
}
function renderIcon(ctx, left, top, styleOverride, fabricObject) {
var size = this.cornerSize;
ctx.save();
ctx.translate(left, top);
ctx.rotate(fabric.util.degreesToRadians(fabricObject.angle));
ctx.drawImage(img, - size / 2, -size / 2, size, size);
ctx.restore();
}
img.src = deleteIcon;
window.zoom = window.zoom ? window.zoom : 1;
this.canvas = new fabric.Canvas("main", {});
this.canvas.selectionColor = "rgba(0,0,0,0)";
this.canvas.on("mouse:down", function(options) {
//设置每个区域只允许设置一次
let klassArr = vthis.canvas.getObjects();
let drawstatus = true;
for(let i = 0;i < klassArr.length; i++) {
if(klassArr[i].roitype == vthis.roitype){
drawstatus =false;
break;
}
}
if(!drawstatus) {return false}
var xy = transformMouse(options.e.offsetX, options.e.offsetY);
mouseFrom.x = xy.x;
mouseFrom.y = xy.y;
let e = options;
this.skipTargetFind = false;
try {
// 此段为判断是否闭合多边形,点击红点时闭合多边形
if (vthis.pointArray.length > 1) {
// e.target.id == this.pointArray[0].id 表示点击了初始红点
if (e.target && e.target.id == vthis.pointArray[0].id) {
vthis.generatePolygon();
}
}
//未点击红点则继续作画
if (vthis.polygonMode) {
vthis.addPoint(e);
}
} catch (error) {
console.log(error);
}
if (!cvselect) {
doDrawing = true;
} else {
if (!cvunselect) {
cvselect = false;
}
}
});
var vthis = this;
this.canvas.on("mouse:up", function(options) {
var xy = transformMouse(options.e.offsetX, options.e.offsetY);
mouseTo.x = xy.x;
mouseTo.y = xy.y;
// if(cvselect) {
// vthis.saveRoi(curObjcet, curObjcet.roitype)
// }
// if(vthis.canvasObject != null) {
// vthis.saveRoi(vthis.canvasObject, vthis.canvasObject.roitype)
// }
vthis.canvasObject = null;
let unique = [...new Set(vthis.klassarr)]
vthis.klassarr = unique
drawingObject = null;
moveCount = 1;
doDrawing = false;
});
this.canvas.on("mouse:move", function(options) {
if (drawType == "polygon") {
if (vthis.activeLine && vthis.activeLine.class == "line") {
var pointer = vthis.canvas.getPointer(options.e);
vthis.activeLine.set({ x2: pointer.x, y2: pointer.y });
var points = vthis.activeShape.get("points");
points[vthis.pointArray.length] = {
x: pointer.x,
y: pointer.y,
zIndex: 1
};
vthis.activeShape.set({
points: points
});
vthis.canvas.renderAll();
}
vthis.canvas.renderAll();
return false;
}
if (moveCount % 2 && !doDrawing) {
//减少绘制频率
return;
}
moveCount++;
var xy = transformMouse(options.e.offsetX, options.e.offsetY);
mouseTo.x = xy.x;
mouseTo.y = xy.y;
vthis.drawing("draw");
});
function transformMouse(mouseX, mouseY) {
return { x: mouseX / window.zoom, y: mouseY / window.zoom };
}
},
//生成多边形
generatePolygon() {
var points = new Array();
this.pointArray.map((point, index) => {
points.push({
x: point.left,
y: point.top
});
this.canvas.remove(point);
});
this.lineArray.map((line, index) => {
this.canvas.remove(line);
});
this.canvas.remove(this.activeShape).remove(this.activeLine);
var polygon = new fabric.Polygon(points, {
stroke: "rgb(255,126,10)",
strokeWidth: this.drawWidth,
fill: "rgba(255, 255, 255, 0)",
selectable: true,
hasBorders: true,
hasControls: true,
evented: true,
objectCaching: false,
transparentCorners: false,
drawtype: 'polygon',
roitype:'recxysets'
});
polygon.drawtype = drawType;
this.canvas.add(polygon);
// polygon.key = this.citem.config['算法ID']
this.canvasObject = polygon
this.activeLine = null;
this.activeShape = null;
this.polygonMode = false;
this.doDrawing = false;
this.drawType = null;
var group = this.canvas.getObjects();
},
// 绘制多边形开始,绘制多边形和其他图形不一样,需要单独处理
drawPolygon() {
drawType = "polygon";
this.polygonMode = true;
//这里画的多边形,由顶点与线组成
this.pointArray = new Array(); // 顶点集合
this.lineArray = new Array(); //线集合
// this.canvas.isDrawingMode = false;
},
capImg(){
this.$api.captureImage().then(res => {
this.bgUrl = 'data:image/png;base64,' + res;
})
},
saveRoi(){
let areaisActive = false, inoutActive = false, doorLineActive = false;
let W = document.getElementsByTagName("img")[0].naturalWidth,
H = document.getElementsByTagName("img")[0].naturalHeight;
let {height,width} = document.getElementById('main');
let scalWidth = W/width;
let scalHeight = H/height;
let linspoint = [];
let directionxysets = [];
let recxysets = [];
let cavArr = this.canvas.getObjects();
console.log("🚀 ~ file: roi.vue ~ line 556 ~ saveRoi ~ cavArr", cavArr)
cavArr.map(ele => {
debugger
if(ele.roitype == 'linexysets') {
let { bl,tr} = ele.lineCoords;
bl.x = bl.x*scalWidth
bl.y = bl.y*scalHeight
tr.x = tr.x*scalWidth
tr.y = tr.y*scalHeight
let obj = {
coordinates:[]
}
obj.coordinates.push(bl)
obj.coordinates.push(tr)
linspoint.push(obj)
doorLineActive = true
this.rois['linexysets'] = linspoint;
} else if (ele.roitype == 'recxysets' && ele.drawtype == 'rect') {
let { tl,tr,bl,br} = ele.aCoords
bl.x = bl.x*scalWidth
bl.y = bl.y*scalHeight
br.x = br.x*scalWidth
br.y = br.y*scalHeight
tl.x = tl.x*scalWidth
tl.y = tl.y*scalHeight
tr.x = tr.x*scalWidth
tr.y = tr.y*scalHeight
let obj = {
coordinates:[]
}
obj.coordinates.push(tl)
obj.coordinates.push(tr)
obj.coordinates.push(bl)
obj.coordinates.push(br)
recxysets.push(obj)
this.rois['recxysets'] = recxysets;
areaisActive = true
} else if(ele.roitype == 'recxysets' && ele.drawtype == 'polygon') {
let {points} = ele
let spoint = JSON.parse(JSON.stringify(points))
spoint.map(k=> {
k.x = k.x*scalWidth
k.y = k.y*scalHeight
})
let obj = {
coordinates:[]
}
obj.coordinates = spoint
recxysets.push(obj)
this.rois['recxysets'] = recxysets
areaisActive = true
} else if(ele.roitype == 'directionxysets') {
let {path} = ele;
let x = path[0][1]*scalWidth
let y = path[0][2]*scalHeight
let x1 = path[3][1]*scalWidth
let y1 = path[3][2]*scalHeight
let obj = {
coordinates:[{
x: x,
y: y
},{
x: x1,
y: y1
}]
}
directionxysets.push(obj);
this.rois['directionxysets'] = directionxysets;
inoutActive = true
}
})
let info = "";
if(!areaisActive){
info = "请绘制识别区域"
} else if(!inoutActive){
info = "请绘制进门方向"
} else if(!doorLineActive) {
info = "请绘制进门线"
} else {
this.$emit('roiset','roi',this.rois)
}
this.$message({
message: info,
type: 'warning'
});
},
},
mounted(){
this.Initfab();
this.capImg();
}
}
</script>
<style scoped>
.b-box canvas{
background: rgba(0,0,0,0);
}
.pic{
position: relative;
}
.pic img{
position: absolute;
height: 100%;
width: 100%;
top: 0;
left: 0;
}
</style>