Commit abbbcf2d by 李君

优化

1 parent 68abce88
......@@ -10,7 +10,7 @@
<el-table ref="singleTable" @row-click="setCurrent" :data="channelList" height="360" :highlight-current-row='true' style="width: 100%;" header-row-class-name="manage-tab-head">
<el-table-column :label="$t('table.order')" align="center" type="index" width="80"></el-table-column>
<el-table-column :label="$t('table.deviceNum')" align="center" prop="serialnum"></el-table-column>
<el-table-column label="ip" align="center" prop="localIp"></el-table-column>
<el-table-column label="ip" align="center" sortable prop="localIp"></el-table-column>
</el-table>
</el-col>
<el-col :span="16">
......@@ -164,7 +164,7 @@
if (_width >= _xy) {
width = _xy
height = parseInt(_xy * _height / _width)
this.radix = (_width / _xy).toFixed(0)
this.radix = (_width / _xy).toFixed(2)
} else if (_width < _xy) {
width = _width * this.scaleVal
height = _height * this.scaleVal
......@@ -186,8 +186,8 @@
if (status === 'floor') {
coordinate.mapPoints.forEach(item => {
gateVal.push([
(item.x / this.normalWidth * width).toFixed(0),
(item.y / this.normalWidth * height).toFixed(0)
(item.x / this.normalWidth * width).toFixed(2),
(item.y / this.normalWidth * height).toFixed(2)
])
})
this.editGateXY.val = gateVal
......@@ -277,13 +277,13 @@
let height = this.getStyleFn(id, 'height');
let ev = e || window.event;
let eleRect = ev.target.getBoundingClientRect();
let _top = (eleRect.top - ev.target.clientTop).toFixed(0);
let _left = (eleRect.left - ev.target.clientLeft).toFixed(0);
let _top = (eleRect.top - ev.target.clientTop).toFixed(2);
let _left = (eleRect.left - ev.target.clientLeft).toFixed(2);
let startX = ev.pageX - _left - $(document).scrollLeft();
let startY = ev.pageY - _top - $(document).scrollTop();
let xVal = (startX * this.normalWidth / width).toFixed(0);
let yVal = (startY * this.normalHeight / height).toFixed(0);
let xVal = (startX * this.normalWidth / width).toFixed(2);
let yVal = (startY * this.normalHeight / height).toFixed(2);
let canvas = document.getElementById(canvasId);
if (!canvas.getContext) return;
......
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